Splitting TerraFX.Interop.Windows into several projects #12
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This splits the single interop assembly into multiple, basically one per corresponding native library. Most shared bits are staying in TerraFX.Interop.Windows and some DirectX specific bits have been moved into D3DCommon and DCommon assemblies.
WinCodec and DWrite are normally circularly dependent with D2D1. This circle was broken by having WinCodec and DWrite just take IntPtr in the few places (less than 6) they were dependent on D2D1. D2D1 has a full dependency on WinCodec and DWrite, since that is less trivial to decouple.