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This is a fork of the source code for the book: "Ray Tracing From the Ground Up" by Kevin Suffern.

The source code was taken from http://www.raytracegroundup.com/ and is GPL.  See License.txt for details.

I split the code into a static raytracer library and the UI application.  This is the UI application.

BUILDING PREQUISITES
    CodeBlocks, a free C/C++ IDE.
    Boost, high quality C++ libraries.
    The RTFGU static library, also hosted at github.

Changes
New UI Features:
* ViewPlane takes it's width and height from the window.
* Builder functions selectable from toolbar.
* Sampler selected from toolbar.
* Number of samples and pixel size selectable from toolbar.

TODO
    CMake build.

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The UI for Ray Tracing From the Ground Up

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