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More chat style updates - new announcement colors, admin announcement changes, and more #16087
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It would be better if we had different sounds tbh. This pr and the previous announcement pr both use admin sounds for not admin stuff, which is quite inconvenient for being an admeme. |
The sound used for admin announcements is the admin ping sound which is uh, not good at all for admins. |
light mode examine blocks have the same margin as dark mode game modes use ooc announcements !!!! some stack examine fixes: no more "It is a small item.blah blah blah" all on the same line
… they can't be confused with admeme shenanigans
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I'm not entirely happy with these in campaign. The mission end ones in particular are... not particular informative. The most important info is the actual outcome, and thats the smallest text at the end of the annoucement.
It also doesn't even SAY what faction won/lost now.
About The Pull Request
Porting a bunch of stuff from other codebases
Might be good to TM when approved so that players can
riotgive feedbackProbably the most obvious change: new examine block style (from Nova Sector)
Replaces neon announcement colors, most of them are less saturated (from Nova Sector)
OOC announcements are much more obvious (from TG)
Helpful stuff is colored green (from TG)
Other stuff:
Light mode:
Why It's Good For The Game
I think all of these are pretty replacements for the current styles. Announcement colors especially. We should at least give these a try on live through a TM to see what everyone else thinks
Changelog
🆑
add: Replaced neon announcement colors with less saturated ones
add: Helpful stuff, like using gauze or pills, has a green span in chat
add: Admin announcements play sound and look more obvious
add: Custom Information plays sound
add: New examine block style
add: Campaign missions and gamemodes use large red announcement blocks
/:cl: