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Dancer Overhaul & Buff #17028
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Dancer Overhaul & Buff #17028
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code/modules/mob/living/carbon/xenomorph/castes/praetorian/abilities_praetorian.dm
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…lities_praetorian.dm Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
…lities_praetorian.dm Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
great idea but why does tail trip stagger for 2 minutes |
still need to figure out what's causing the infinistagger
it turns out not all debuffs are made equally
1 gorillion year slowdown is fixed. |
Spin hits through shutters |
the spin is pretty over tuned, imo. esp with how fast it is, and the dodge thing, makes it feel kinda brainless when it's walking into hordes of marines with dodge which lets them cause tons of ff, while they can spin to stun a bunch of people in that ball at the same time. |
the stun on spin requires a slash mark. But I am planning to reduce it from 2 seconds. |
Updates to walance: |
balerina prae is real
putting my two cents in, its rather weak (?) for a primordial, I think it might be better if its a constant for a set duration around the prae instead is alot better Something like prae chooses a xeno, prae and xeno for the next 10 or whatever seconds, has a movement speed buff like previous BUT it requires both of them to be close/within like 6 tiles from each other to keep the ability going? I think its more fun/funnier and provides alot more teamplay. Call it it takes two to tango or something. really cool pr |
it's not doing very much dmg rn
I approve of the rework. After playing around 18 hours of old Dancer Prae, This version feels fun and actually feels like its dealing damage again, and when not, actually feeling like its contributing in fights. It's a front liner that is acceptably much more squishy then others for its toolkit. It wants to get in, do a hit and run on a target or group, then get out, before Marines can focus fire it, or make it eat some amount of burst/slowdown. |
About The Pull Request
As requested by dark walance forces, touches up and rebalances every part of dancer to make it a more fleshed out and generally more robust caste.
Changes in detail:
Stats & Passive:
![image](https://private-user-images.githubusercontent.com/45698967/408921643-3ffb1719-2448-4556-8ec7-c773f9e5bf9a.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkxNzgzNjgsIm5iZiI6MTczOTE3ODA2OCwicGF0aCI6Ii80NTY5ODk2Ny80MDg5MjE2NDMtM2ZmYjE3MTktMjQ0OC00NTU2LThlYzctYzc3M2Y5ZTViZjlhLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjEwVDA5MDEwOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWJkMTBlOGUwZDkwM2Q4M2E5ZDljOTZhZWI4ZTY1ZDJiMTQ2NjYwZjc5NjY5NWFiYjVkMThlOGVjNmMzYTY5NjMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.j3jTsQ8Hi3GIWDQi3GLLZsxZpDmP6zFVes28IwDGk98)
Dancer Speed Mod -0.8 > -0.7 (this is slower)
Dancer's Mark now has a visual indicator in the xeno hud and decays after 15 seconds.
Dodge
Duration: 6 > 8 seconds.
Cooldown: 12 > 18 seconds.
Now has particle effects to make it clear to onlookers when it's on or off.
Tail Trip
Cost: 50 > 75
Tail Trip now hits all adjacent marines, like defender's tail sweep. Deals moderate stamina damage. Struck marines are staggered and briefly knocked over.
Marked targets are staggered for longer and briefly stunned.
Has a new vfx to indicate range:
Tail.Trip.VFX.mp4
NEW ABILITY: Tail Hook
Cost: 100
CD: 12 seconds
Gouge all marines within a 2 tile range with the hooked edge of your tail. Deals moderate brute damage.
Struck marines are dragged 1 tile in your direction and briefly slowed.
Marked marines are slowed for longer.
Has a vfx to indicate range:
Tail.Hook.Vfx.mp4
Impale
![image](https://private-user-images.githubusercontent.com/45698967/408922126-d93bacb1-2b5a-435b-92b1-22b87d56316e.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkxNzgzNjgsIm5iZiI6MTczOTE3ODA2OCwicGF0aCI6Ii80NTY5ODk2Ny80MDg5MjIxMjYtZDkzYmFjYjEtMmI1YS00MzViLTkyYjEtMjJiODdkNTYzMTZlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjEwVDA5MDEwOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTk2OGJhMmQ5MmFkMWI4NDliODBjZmY1NDQ2NTZkYjkxOTkyNDY0NGM2MmIzOGRjOGY5Nzk2NjkyZGVmZDFhNzUmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.ZYbSkgQ3YDroiGywpiAEb0MDR4eAWV5R_5MR2LhKSls)
Cost: 100 > 150
CD: 8 > 15 seconds
Impale now strikes a single time, but does damage multiplied based on the total number of debuffs on the target. Marked targets have some of their armor penetrated.
Has some new visual stuff to make it clarified when it hits.
Can be now used against structures & vehicles w. weakened power.
NEW PRIMORDIAL ABILITY: Baton Pass
Cost: 150
CD: 30 Seconds
Inject an allied xeno with a cocktail of adrenaline, boosting their movement speed for 6 seconds.
Requires dodge to be off cooldown and adds a short cooldown.
Has reduced effect on xenos who are already fast.
Baton.Pass.Vfx.mp4
Why It's Good For The Game
Does a silly little dance
Changelog
🆑
add: Adds 2 new abilities to Dancer: Baton Pass and Tail Hook
balance: Reworks Dancer's Impale and Tail Trip to make them stronger.
balance: Reduces Dancer's speed slightly.
balance: Dancer's Dodge now lasts longer but has a longer cooldown.
imageadd: Adds 2 new aoe swing effects.
/:cl: