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GPU: Add remarks about point topology
Build (All) #951: Commit d4d22dd pushed by thatcosmonaut
January 17, 2025 22:25 15m 56s main
January 17, 2025 22:25 15m 56s
GPU: Ensure thread safety of Vulkan resource creation
Build (All) #950: Commit 355f69e pushed by thatcosmonaut
January 15, 2025 21:46 17m 3s main
January 15, 2025 21:46 17m 3s
GPU: Align D3D12 clear properties to naming convention
Build (All) #949: Commit 1aa2d4e pushed by thatcosmonaut
January 14, 2025 01:32 17m 21s d3d12_property_fix
January 14, 2025 01:32 17m 21s
Align D3D12 clear properties to naming convention
Build (All) #948: Commit 4c6f3f3 pushed by thatcosmonaut
January 14, 2025 01:30 2m 30s d3d12_property_fix
January 14, 2025 01:30 2m 30s
Re-add commented out hardware check
Build (All) #947: Commit db2b8e9 pushed by thatcosmonaut
January 14, 2025 01:12 20m 29s resource_name_property
January 14, 2025 01:12 20m 29s
Fix misnamed property
Build (All) #946: Commit a498565 pushed by thatcosmonaut
January 14, 2025 01:07 25m 12s resource_name_property
January 14, 2025 01:07 25m 12s
Align D3D12 clear properties to naming convention
Build (All) #945: Commit 4859b56 pushed by thatcosmonaut
January 14, 2025 01:06 26m 7s resource_name_property
January 14, 2025 01:06 26m 7s
Fix misnamed property
Build (All) #944: Commit a498565 pushed by thatcosmonaut
January 14, 2025 01:02 18m 33s resource_name_property
January 14, 2025 01:02 18m 33s
Fix property defines
Build (All) #943: Commit 381ffd3 pushed by thatcosmonaut
January 14, 2025 00:55 15m 2s resource_name_property
January 14, 2025 00:55 15m 2s
It is recommended to use the active voice
Build (All) #942: Commit 33625ed pushed by thatcosmonaut
January 14, 2025 00:54 1m 29s resource_name_property
January 14, 2025 00:54 1m 29s
Fix property naming convention
Build (All) #941: Commit c8cf555 pushed by thatcosmonaut
January 14, 2025 00:52 1m 28s resource_name_property
January 14, 2025 00:52 1m 28s
Replace D3D12_INTERNAL_StrToWStr with WIN_UTF8ToStringW
Build (All) #940: Commit f13b936 pushed by thatcosmonaut
January 14, 2025 00:41 15m 32s resource_name_property
January 14, 2025 00:41 15m 32s
Add Metal sampler label
Build (All) #939: Commit 2cef55b pushed by thatcosmonaut
January 13, 2025 23:10 17m 24s resource_name_property
January 13, 2025 23:10 17m 24s
Update header docs
Build (All) #938: Commit a6e70dc pushed by thatcosmonaut
January 13, 2025 22:59 16m 10s resource_name_property
January 13, 2025 22:59 16m 10s
Change spinning cube test to use property for name
Build (All) #937: Commit 69cf16f pushed by thatcosmonaut
January 13, 2025 22:24 15m 29s resource_name_property
January 13, 2025 22:24 15m 29s
Prevent losing debug name information when cycling
Build (All) #936: Commit 848ad9e pushed by thatcosmonaut
January 13, 2025 22:07 18m 49s resource_name_property
January 13, 2025 22:07 18m 49s
Add ShaderModule and Sampler name properties
Build (All) #935: Commit 372aa3a pushed by thatcosmonaut
January 13, 2025 21:58 17m 9s resource_name_property
January 13, 2025 21:58 17m 9s
Implement debug names on Metal
Build (All) #934: Commit d31f497 pushed by thatcosmonaut
January 13, 2025 21:49 16m 13s resource_name_property
January 13, 2025 21:49 16m 13s
Pipeline naming
Build (All) #933: Commit 4c65453 pushed by thatcosmonaut
January 13, 2025 20:00 14m 46s resource_name_property
January 13, 2025 20:00 14m 46s
Add transfer buffer name property
Build (All) #932: Commit 8876a3c pushed by thatcosmonaut
January 13, 2025 19:30 17m 11s resource_name_property
January 13, 2025 19:30 17m 11s
Implement name property on Vulkan and D3D12
Build (All) #931: Commit f4a7dab pushed by thatcosmonaut
January 13, 2025 19:20 20m 41s resource_name_property
January 13, 2025 19:20 20m 41s
Set buffer name at creation time
Build (All) #930: Commit 5151c26 pushed by thatcosmonaut
January 13, 2025 01:05 1m 23s resource_name_property
January 13, 2025 01:05 1m 23s
SDL_strdup the object name strings
Build (All) #929: Commit 8668d2b pushed by thatcosmonaut
January 12, 2025 22:57 1m 33s thread_safe_resource_naming
January 12, 2025 22:57 1m 33s