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Pulling in changes from the expansion2 branch #2
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- Merged citypanel.lua and xml (changes to the food data that are not in the data object anymore for the "currentfood/requiredfood") - Merged citybannermanager.lua and xml - Modified the mod info to only launch what's "fixed"
- Merged citypaneloverview and supportfunctions - Removed civilopediasupport because base game now remember the last page openned
- Completely changed the production panel file, now it works as an extension of the existing one - Removed the Production Queue mod integration as the base game now have a one - WIP
- CQUI now uses the build-in production queue and manager
- Added new Expansion2 files - Added Expansion2 in .modinfo
- Added a custom CQUI Lense for Citizen Management, removed that code from the citybannermanager
* updated actionpanel.lua from Patch 1.0.0.290 (GS) * updated citysupport.lua from Patch 1.0.0.290 (GS) * updated diplomacyactionview.lua from Patch 1.0.0.290 (GS) * updated diplomacyactionview.xml from Patch 1.0.0.290 (GS) * fixed some indentation in citysupport.lua * updated diplomacyribbon.lua from Patch 1.0.0.290 (GS) * updated diplomacyribbon.xml from Patch 1.0.0.290 (GS) * updated ingame.lua from Patch 1.0.0.290 (GS) * fixed some mistakes and indenting * updated leadericon.lua from Patch 1.0.0.290 (GS) * updated leadericon.xml from Patch 1.0.0.290 (GS) * updated launchbar.lua from Patch 1.0.0.290 (GS) * updated launchbar.xml from Patch 1.0.0.290 (GS) * updated notificationpanel.lua from Patch 1.0.0.290 (GS) * updated unitpanel.lua from Patch 1.0.0.290 (GS)
- DiplomacyActionView, UnitPanel, NotificationPanel now use the ReplaceUiScript to be more maintainable in the future - Fixes some typo in LeaderIcon, InGame and DiplomacyActionView.xml - UnitPanel : the bigger XP bar is now done in Code, no need to copy the xml file
* Import changes from 1.0.0.290 * Updates following comments * worldinput.lua, worldtracker.lua/xml * Further merges * Further merges * Merging two popups and screens/civicstree.lua
- the updated files should be easier to update now - Replaced worldviewiconsmanager, unitflagmanager, toppanel, plotinfo, plottooltip, techtree, civicstree, governmentscreen, wonderbuiltpopup - No need for strategicview_mapplacement anymore
- Removed boostunlockedpopup, the issue is fixed no need for this file - More rewrite for partialscreenhooks - Changed Icon Texture function in the map pins
- The only uses for AffectsSavedGames is to save the user settings, so that you don't have when you load the game, to check back everything - You can disable the AffectsSavedGames is you want easily in the mod info file, it'll not break anything
- Fixed the visual bug of the range attack lens - Now when you click on the range attack button of a district, the camera looks at the plot - Fix vanilla bug which prevented the district range attack to be unselected when selecting an unit - Fix the range attack lens and the city management lens to be reset on hover of a unit that have a path
- Complete rework on the diplomacy deal view, not an integration anymore
…middle of nowhere - my mistake
Should fix #403
- Reverted the greatpeoplepopup files to the base game version (so the next diff will be easier to read)
- The popup now adapts its height (new textures) - We show the remaining turns and point per turn instead of the amount of point (which is now in the tooltip)
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