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Pulling in changes from the expansion2 branch #2

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merged 36 commits into from
Apr 3, 2020

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@the-m4a the-m4a commented Apr 3, 2020

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Azurency and others added 30 commits February 16, 2019 19:22
- Merged citypanel.lua and xml (changes to the food data that are not in the data object anymore for the "currentfood/requiredfood")
- Merged citybannermanager.lua and xml
- Modified the mod info to only launch what's "fixed"
- Merged citypaneloverview and supportfunctions
- Removed civilopediasupport because base game now remember the last page openned
- Completely changed the production panel file, now it works as an extension of the existing one
- Removed the Production Queue mod integration as the base game now have a one
- WIP
- CQUI now uses the build-in production queue and manager
- Added new Expansion2 files
- Added Expansion2 in .modinfo
- Added a custom CQUI Lense for Citizen Management, removed that code from the citybannermanager
* updated actionpanel.lua from Patch 1.0.0.290 (GS)

* updated citysupport.lua from Patch 1.0.0.290 (GS)

* updated diplomacyactionview.lua from Patch 1.0.0.290 (GS)

* updated diplomacyactionview.xml from Patch 1.0.0.290 (GS)

* fixed some indentation in citysupport.lua

* updated diplomacyribbon.lua from Patch 1.0.0.290 (GS)

* updated diplomacyribbon.xml from Patch 1.0.0.290 (GS)

* updated ingame.lua from Patch 1.0.0.290 (GS)

* fixed some mistakes and indenting

* updated leadericon.lua from Patch 1.0.0.290 (GS)

* updated leadericon.xml from Patch 1.0.0.290 (GS)

* updated launchbar.lua from Patch 1.0.0.290 (GS)

* updated launchbar.xml from Patch 1.0.0.290 (GS)

* updated notificationpanel.lua from Patch 1.0.0.290 (GS)

* updated unitpanel.lua from Patch 1.0.0.290 (GS)
- DiplomacyActionView, UnitPanel, NotificationPanel now use the ReplaceUiScript to be more maintainable in the future
- Fixes some typo in LeaderIcon, InGame and DiplomacyActionView.xml
- UnitPanel : the bigger XP bar is now done in Code, no need to copy the xml file
* Import changes from 1.0.0.290

* Updates following comments

* worldinput.lua, worldtracker.lua/xml

* Further merges

* Further merges

* Merging two popups and screens/civicstree.lua
- the updated files should be easier to update now
- Replaced worldviewiconsmanager, unitflagmanager, toppanel, plotinfo, plottooltip, techtree, civicstree, governmentscreen, wonderbuiltpopup
- No need for strategicview_mapplacement anymore
- Removed boostunlockedpopup, the issue is fixed no need for this file
- More rewrite for partialscreenhooks
- Changed Icon Texture function in the map pins
- The only uses for AffectsSavedGames is to save the user settings, so that you don't have when you load the game, to check back everything
- You can disable the AffectsSavedGames is you want easily in the mod info file, it'll not break anything
- Fixed the visual bug of the range attack lens
- Now when you click on the range attack button of a district, the camera looks at the plot
- Fix vanilla bug which prevented the district range attack to be unselected when selecting an unit
- Fix the range attack lens and the city management lens to be reset on hover of a unit that have a path
- Complete rework on the diplomacy deal view, not an integration anymore
Azurency added 6 commits May 12, 2019 16:49
- Reverted the greatpeoplepopup files to the base game version (so the next diff will be easier to read)
- The popup now adapts its height (new textures)
- We show the remaining turns and point per turn instead of the amount of point (which is now in the tooltip)
@the-m4a the-m4a merged commit a72b7b0 into the-m4a:master Apr 3, 2020
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5 participants