- Compact-MTX framework over LibGDX Scene2D
- Tutorial Blog: http://moribitotechx.blogspot.co.uk/
- Twitter: https://twitter.com/MoribitoTech
- Exclusive Facebook Group: https://www.facebook.com/groups/MoribitoTechAndroid/
- It is a Open Source Project Under Apache Licence, Version 2.0
- %100 Free and Awsome
- Designed for Apps, Games & Live Wallpapers (Extremely easy and fast)
- Designed for far less code writing
- Built over LibGDX Scene2D
- Cross device resolution (Same quality in every device wiht Mtx v2.0 version, no more stretching)
- Designed for easier Scene / Stage / Group / Actor integration
- Designed for easier Menu Creations
- Designed for easier Animation Integration
- Designed for easier Settings Management
- Ready effects and smart models
- Designed for game specific purposes. For example, creating level buttons, setting special animations, getting screen time, integrating momentarily animations, multi-textured buttons, advanced actors, special setting management (volume, vibration, sfx and others.).
- Also usable for game logics, but it is heavily depends on Scene2D, it means that it is not %100 MVC supportive. However for games like puzzles, brain teasers, low-level platformers, low-level defence games, other low-level causal games, it may be suitable. Again, I warn you, it is not %100 MVC supportive.
- Basic knowledge and experience with Java, Android SDK, Eclipse and LibGDX
- Understanding the fundamentals of LibGDX Scene2D
- TexturePacking and TextureAtlas management (Not essential)
- First of all it is pure LibGDX, so you can develop your game in your way (2D / 3D) with LibGDX and add MTX over it without any problems
- Main menu and game menus with animations, easy to use buttons, no stretching problems (only Mtx v2.0)
- Game background environments, bubbles, snows, parallax effects, clouds, animated object anything about game environment can be done in seconds
- Live wallpapers (I made a small fortune with them), Top-notch, very detailed and high quality live wallpapers can be done in days
- Simple touch, touch drag, swipe intentions and collision detections for your needs
- Games, you can develop a full game without any problems, if you like abilities of LibGDX Scene2D