KSP-Forum Thread: forum.kerbalspaceprogram.com/threads/67450
Adds IVA to UNMANNED Vessels/CommandModules that have no Crew/Internal.
AutoUpdates all "ModuleCommand"-Parts that have no "INTERNAL"
RasterPropMonitor gets enabled automatically if the .dll is loaded
- [ModuleManager](http://forum.kerbalspaceprogram.com/threads/55219) >= v2.1.5
- (optional) [Toolbar](http://forum.kerbalspaceprogram.com/threads/60863) >= v1.7.3
- [RasterPropMonitor](http://forum.kerbalspaceprogram.com/threads/57603) >= v0.17
- (optional) [VesselView](http://forum.kerbalspaceprogram.com/threads/80581) >= v0.5.1
- (optional) [MechJeb2](http://forum.kerbalspaceprogram.com/threads/12384) >= v2.2.1.254
- (optional) [SCANsat](http://forum.kerbalspaceprogram.com/threads/80369) >= v6.0
1. Remove any previous versions of "ProbeControlRoom" in your KerbalSpaceProgram/GameData directory
2. Merge the downloaded "GameData" into your KerbalSpaceProgram directory
3. Start the game and build a vessel with a ProbeCore
4. Start the ControlRoom by:
a. MannedVessel: Bottom right, above the KerbalAvatars is a IVA button
b. UnmannedVessel: Use the CameraMode button (C) to access/leave IVA
c. Righclick the ProbeCore and click "IVA from here"
d. click the IVA button in the toolbar (if installed)
- G'th for the idea&kick to actually do it
- all the KSP modders putting tons of sourcecode out there to read & learn
- the folks in the #kspmodders irc that linked me there ;-)
- "Albert VDS" for the excelent work hes done on the 3D Model/Textures/Pages
Christian 'Tabakhase' Hackmann (mail <at> tabakhase.com) - PluginCode
'Albert VDS' - 3D & Textures of MissionControl
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