An Signal driven StateMachine utility with six transition phases:
version 0.5.0
- entering guard: Allows for testing of conditions to assess whether it is permissible to enter the target state. If not, the transition can be cancelled.
- exiting guard: The first state-specific phase, it allows for testing of conditions to assess whether it is permissible to leave the current state. If not, the transition can be cancelled.
- cancelled: Occurs if the transition is cancelled in either the entering guard or the exiting guard.
- teardown: Occurs after the state has changed, but before the entered phase of the target state
- entered: the final state-specific phase indicates that the transition to the new state has been successful.
- changed: this post-transition phase sends a general notification that the state has changed.
- Documentation for the old RL 1.1 version
- Tutorials – to come
- StateMachine Base (v1.3.004): the base classes for this utility.
- AS3 Signals (v0.9): Robert Penner’s AS3 Signals.
- Robotlegs (v2.0+): The Robotlegs framework.
- SignalCommandMap: pixels4nickels’ forked version of Joel Hook’s Robotlegs extension for use with RL2.0+.
- Signal StateMachine for Robotlegs-Prototype (old prototype for RL 1.1): a very basic example that doubles as a quick test.
- Standard Event StateMachine: this extension can be used in any event driven framework (eg Robotlegs).
- Enhanced Event StateMachine: this extension can be used in any event driven framework (eg Robotlegs).
- Standard StateMachine for pureMVC: replicates the original utilities functionality.
StateMachine.org
What is a Finite State Machine?
Robotlegs Website
PureMVC Website
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