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Spawn Enemies

Spawn Enemies #11

Workflow file for this run

name: CI
on:
pull_request:
types:
- opened
- reopened
- synchronize
- ready_for_review
env:
rust: 1.73.0
jobs:
# Build for Linux
release-linux:
runs-on: ubuntu-latest
if: ${{ !github.event.pull_request.draft }}
steps:
- uses: actions/checkout@v3
with:
lfs: 'true'
- uses: dtolnay/rust-toolchain@stable
with:
toolchain: ${{ env.rust }}
targets: x86_64-unknown-linux-gnu
- name: install dependencies
run: |
sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev
- name: Build
run: |
cargo build --release --target x86_64-unknown-linux-gnu
# Build for Windows
release-windows:
runs-on: windows-latest
if: ${{ !github.event.pull_request.draft }}
steps:
- uses: actions/checkout@v3
with:
lfs: 'true'
- uses: dtolnay/rust-toolchain@stable
with:
toolchain: ${{ env.rust }}
targets: x86_64-pc-windows-msvc
- name: Build
run: |
cargo build --release --target x86_64-pc-windows-msvc
# Build for macOS
release-macos:
runs-on: macOS-latest
if: ${{ !github.event.pull_request.draft }}
steps:
- uses: actions/checkout@v3
with:
lfs: 'true'
- uses: dtolnay/rust-toolchain@stable
with:
toolchain: ${{ env.rust }}
targets: x86_64-apple-darwin
- name: Environment Setup
run: |
export CFLAGS="-fno-stack-check"
export MACOSX_DEPLOYMENT_TARGET="10.9"
- name: Build
run: |
cargo build --release --target x86_64-apple-darwin