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Revert "Pixels"
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thombruce authored Oct 4, 2023
1 parent b595033 commit bb72d32
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Showing 6 changed files with 3 additions and 392 deletions.
4 changes: 0 additions & 4 deletions CHANGELOG.md
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Expand Up @@ -7,10 +7,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

## [Unreleased]

### Added

- Pixelation shader for retro effect

## [0.0.10] - 2023-10-04

### Added
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27 changes: 0 additions & 27 deletions assets/shaders/chromatic_abberation.wgsl

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29 changes: 0 additions & 29 deletions assets/shaders/pixelate.wgsl

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17 changes: 3 additions & 14 deletions src/camera.rs
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@@ -1,29 +1,18 @@
use bevy::prelude::*;

use crate::{
shader::{PixelateSettings, ShaderPlugin},
ship::Ship,
state::AppState,
};
use crate::{ship::Ship, state::AppState};

pub struct CameraPlugin;
impl Plugin for CameraPlugin {
fn build(&self, app: &mut App) {
app.add_plugins(ShaderPlugin);
app.add_systems(Startup, setup);
app.add_systems(Update, follow_player.run_if(in_state(AppState::Active)));
}
}

fn setup(mut commands: Commands) {
commands.spawn((
Camera2dBundle::default(),
PixelateSettings {
block_size: 3.25,
..default()
},
Name::new("Main Camera"),
));
// Spawns game camera
commands.spawn((Camera2dBundle::default(), Name::new("Main Camera")));
}

pub fn follow_player(
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1 change: 0 additions & 1 deletion src/main.rs
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Expand Up @@ -15,7 +15,6 @@ mod orbit;
mod pause;
mod planet;
mod planetary_system;
mod shader;
mod ship;
mod star;
mod state;
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