Below The Surface - Fix audio errors with attack / turning valve (turnpipe) #185
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Description
The game logs audio errors in its console output:

After a lot of testing to find the cause, it appears that the errors were caused by two player interactions (a generic attack and turning a valve (turnpipe), which share the same input control) sharing the same SFX, which I guess SplashKit can't handle. Secondarily to this, the sounds for the two actions probably shouldn't be the same as they have significantly different gameplay effects - so making them distinct is informative to the player.
This fix:
Note: #183 is also incidentally included because of the hassle of disabling file auto-generation.
Type of change
How Has This Been Tested?
In addition to troubleshooting / debugging prior to implementing the resolution, the first three levels of the game were played in 1P mode with these changes applied, and no console errors were observed. Level 2 was also loaded in 2P mode in order to test the attack and valve-turning for both players, and no console errors were observed there either.
Testing Checklist
N/A
Checklist
I have made corresponding changes to the documentation(N/A)the Pull RequestTeams