Venture Adventure - Small refactor (part 2) #221
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Description
While getting working on Venture Adventure again, I felt like there was low-hanging fruit available to refactor that would make future work easier. I've split this work into several parts of related changes to make for smaller PRs that are easier to review.
This is part 2/5 (building on the previous changes made in the chain) and is focused on improving the way levels are tracked to require less variables.
Type of change
How Has This Been Tested?
I recompiled the game and played through it, ensuring that all refactored functionality threw no errors and worked the same as pre-refactor.
Testing Checklist
Checklist