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Venture Adventure - Small refactor (part 5) #224
Venture Adventure - Small refactor (part 5) #224
Conversation
…b.com/MHLoppy/arcade-games into refactor/ventureadventure-refactor-04
As a note, the existing swap function was commented out rather than removed, which makes it slightly easier to understand the change. Once happy with the PR, it would be better to actually remove the code (maybe I can throw it in there between the first and second reviews - it obviously won't affect functionality). |
the game look very good, and it will be great if it can walk faster or add a run function, because for the play experience, it spends lot of time if I go the wrong way. |
Please try to keep review comments related to the scope of the pull request, as otherwise the actual contents of the pull request aren't really being reviewed. The feedback you've given can probably be turned into its own task on Planner though, and would be especially relevant if the map size is ever increased! Feel free to make the card, and if you or someone else on the team want to tackle it we can give it a shot. Hopefully it wouldn't be too hard to implement? |
Superceded by #228 after merge conflicts |
Agreed with Mark's comment - If you intend to review his PR's before mentor reviewing, please provide feedback on the actual PR's content, not the overall game feel itself. |
Cool part 5 |
Description
While getting working on Venture Adventure again, I felt like there was low-hanging fruit available to refactor that would make future work easier. I've split this work into several parts of related changes to make for smaller PRs that are easier to review.
This is part 5/5 (building on the previous changes made in the chain) and is focused on removing the use of
using namespace std
.Type of change
How Has This Been Tested?
I recompiled the game and played through it, ensuring that all refactored functionality threw no errors and worked the same as pre-refactor.
Testing Checklist
Checklist