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infinite loop
Long time game developer, diversity advocate, polyglot programmer.
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Loggers.cs - Zero-Boilerplate drop-i...
Loggers.cs - Zero-Boilerplate drop-in replacement logger for Unity in 25 lines of code 1//SPDX-License-Identifier: Unlicense OR CC0-1.0+
2using System;
3using System.Collections.Generic;
4using UnityEngine;
5using Object = UnityEngine.Object;
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pomodoro.ps1 - Powershell Pomodoro T...
pomodoro.ps1 - Powershell Pomodoro Timer, locks the workstation when timer expires 1# spdx-license-identifier Unlicense
2if ($args.count -eq 0)
3{
4write-host "Pomodoro Timer that locks the workstation (screen) when done."
5write-host "Usage: pomodoro.ps1 <minutes> ['activity']"
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MixerGroupSlider.cs - Unity Implemen...
MixerGroupSlider.cs - Unity Implementation of a better-than-logarithmic AudioMixerGroup fader GUI Slider that is more pleasant and intuitive for the users to use, and utilizes the entire value range of its slider. Furthermore, fader values are serialized in PlayerPrefs. 1//SPDX-License-Identifier: Unlicense
23using Unity.Mathematics;
4using UnityEngine;
5using UnityEngine.Audio;
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bsdiff4
bsdiff4 PublicForked from ilanschnell/bsdiff4
binary diff and patch using the BSDIFF4-format
C 1
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CameraZoomAndPan.gd - Smooth, cursor...
CameraZoomAndPan.gd - Smooth, cursor-centric 2D Zoom for Godot 1# SPDX-License-Identifier: Unlicense or CC0
2extends Node2D
34# Smooth panning and precise zooming for Camera2D
5# Usage: This script may be placed on a child node
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