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Update dependency esbuild to v0.15.14 #23
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This PR contains the following updates:
0.14.38
->0.15.14
Release Notes
evanw/esbuild
v0.15.14
Compare Source
Fix parsing of TypeScript
infer
inside a conditionalextends
(#2675)Unlike JavaScript, parsing TypeScript sometimes requires backtracking. The
infer A
type operator can take an optional constraint of the forminfer A extends B
. However, this syntax conflicts with the similar conditional type operatorA extends B ? C : D
in cases where the syntax is combined, such asinfer A extends B ? C : D
. This is supposed to be parsed as(infer A) extends B ? C : D
. Previously esbuild incorrectly parsed this as(infer A extends B) ? C : D
instead, which is a parse error since the?:
conditional operator requires theextends
keyword as part of the conditional type. TypeScript disambiguates by speculatively parsing theextends
after theinfer
, but backtracking if a?
token is encountered afterward. With this release, esbuild should now do the same thing, so esbuild should now correctly parse these types. Here's a real-world example of such a type:Avoid unnecessary watch mode rebuilds when debug logging is enabled (#2661)
When debug-level logs are enabled (such as with
--log-level=debug
), esbuild's path resolution subsystem generates debug log messages that say something like "Read 20 entries for directory /home/user" to help you debug what esbuild's path resolution is doing. This caused esbuild's watch mode subsystem to add a dependency on the full list of entries in that directory since if that changes, the generated log message would also have to be updated. However, meant that on systems where a parent directory undergoes constant directory entry churn, esbuild's watch mode would continue to rebuild if--log-level=debug
was passed.With this release, these debug log messages are now generated by "peeking" at the file system state while bypassing esbuild's watch mode dependency tracking. So now watch mode doesn't consider the count of directory entries in these debug log messages to be a part of the build that needs to be kept up to date when the file system state changes.
v0.15.13
Compare Source
Add support for the TypeScript 4.9
satisfies
operator (#2509)TypeScript 4.9 introduces a new operator called
satisfies
that lets you check that a given value satisfies a less specific type without casting it to that less specific type and without generating any additional code at run-time. It looks like this:Before this existed, you could use a cast with
as
to check that a value satisfies a less specific type, but that removes any additional knowledge that TypeScript has about that specific value:You can read more about this feature in TypeScript's blog post for 4.9 as well as the associated TypeScript issue for this feature.
This feature was implemented in esbuild by @magic-akari.
Fix watch mode constantly rebuilding if the parent directory is inaccessible (#2640)
Android is unusual in that it has an inaccessible directory in the path to the root, which esbuild was not originally built to handle. To handle cases like this, the path resolution layer in esbuild has a hack where it treats inaccessible directories as empty. However, esbuild's watch implementation currently triggers a rebuild if a directory previously encountered an error but the directory now exists. The assumption is that the previous error was caused by the directory not existing. Although that's usually the case, it's not the case for this particular parent directory on Android. Instead the error is that the directory previously existed but was inaccessible.
This discrepancy between esbuild's path resolution layer and its watch mode was causing watch mode to rebuild continuously on Android. With this release, esbuild's watch mode instead checks for an error status change in the
readdir
file system call, so watch mode should no longer rebuild continuously on Android.Apply a fix for a rare deadlock with the JavaScript API (#1842, #2485)
There have been reports of esbuild sometimes exiting with an "all goroutines are asleep" deadlock message from the Go language runtime. This issue hasn't made much progress until recently, where a possible cause was discovered (thanks to @jfirebaugh for the investigation). This release contains a possible fix for that possible cause, so this deadlock may have been fixed. The fix cannot be easily verified because the deadlock is non-deterministic and rare. If this was indeed the cause, then this issue only affected the JavaScript API in situations where esbuild was already in the process of exiting.
In detail: The underlying cause is that Go's
sync.WaitGroup
API for waiting for a set of goroutines to finish is not fully thread-safe. Specifically it's not safe to callAdd()
concurrently withWait()
when the wait group counter is zero due to a data race. This situation could come up with esbuild's JavaScript API when the host JavaScript process closes the child process's stdin and the child process (with no active tasks) callsWait()
to check that there are no active tasks, at the same time as esbuild's watchdog timer callsAdd()
to add an active task (that pings the host to see if it's still there). The fix in this release is to avoid callingAdd()
once we learn that stdin has been closed but before we callWait()
.v0.15.12
Compare Source
Fix minifier correctness bug with single-use substitutions (#2619)
When minification is enabled, esbuild will attempt to eliminate variables that are only used once in certain cases. For example, esbuild minifies this code:
into this code:
However, this transformation had a bug where esbuild did not correctly consider the "read" part of binary read-modify-write assignment operators. For example, it's incorrect to minify the following code into
bar += fn()
because the call tofn()
might modifybar
:In addition to fixing this correctness bug, this release also improves esbuild's output in the case where all values being skipped over are primitives:
Previous releases of esbuild didn't substitute these single-use variables here, but esbuild will now minify this to the following code starting with this release:
v0.15.11
Compare Source
Fix various edge cases regarding template tags and
this
(#2610)This release fixes some bugs where the value of
this
wasn't correctly preserved when evaluating template tags in a few edge cases. These edge cases are listed below:Each edge case in the code above previously incorrectly printed
false
when run through esbuild with--minify --target=es6
but now correctly printstrue
. These edge cases are unlikely to have affected real-world code.v0.15.10
Compare Source
Add support for node's "pattern trailers" syntax (#2569)
After esbuild implemented node's
exports
feature inpackage.json
, node changed the feature to also allow text after*
wildcards in patterns. Previously the*
was required to be at the end of the pattern. It lets you do something like this:With this release, esbuild now supports these types of patterns too.
Fix subpath imports with Yarn PnP (#2545)
Node has a little-used feature called subpath imports which are package-internal imports that start with
#
and that go through theimports
map inpackage.json
. Previously esbuild had a bug that caused esbuild to not handle these correctly in packages installed via Yarn's "Plug'n'Play" installation strategy. The problem was that subpath imports were being checked after Yarn PnP instead of before. This release reorders these checks, which should allow subpath imports to work in this case.Link from JS to CSS in the metafile (#1861, #2565)
When you import CSS into a bundled JS file, esbuild creates a parallel CSS bundle next to your JS bundle. So if
app.ts
imports some CSS files and you bundle it, esbuild will give youapp.js
andapp.css
. You would then add both<script src="app.js"></script>
and<link href="app.css" rel="stylesheet">
to your HTML to include everything in the page. This approach is more efficient than having esbuild insert additional JavaScript intoapp.js
that downloads and includesapp.css
because it means the browser can download and parse both the CSS and the JS in parallel (and potentially apply the CSS before the JS has even finished downloading).However, sometimes it's difficult to generate the
<link>
tag. One case is when you've added[hash]
to the entry names setting to include a content hash in the file name. Then the file name will look something likeapp-GX7G2SBE.css
and may change across subsequent builds. You can tell esbuild to generate build metadata using themetafile
API option but the metadata only tells you which generated JS bundle corresponds to a JS entry point (via theentryPoint
property), not which file corresponds to the associated CSS bundle. Working around this was hacky and involved string manipulation.This release adds the
cssBundle
property to the metafile to make this easier. It's present on the metadata for the generated JS bundle and points to the associated CSS bundle. So to generate the HTML tags for a given JS entry point, you first find the output file with theentryPoint
you are looking for (and put that in a<script>
tag), then check for thecssBundle
property to find the associated CSS bundle (and put that in a<link>
tag).One thing to note is that there is deliberately no
jsBundle
property mapping the other way because it's not a 1:1 relationship. Two JS bundles can share the same CSS bundle in the case where the associated CSS bundles have the same name and content. In that case there would be no one value for a hypotheticaljsBundle
property to have.v0.15.9
Compare Source
Fix an obscure npm package installation issue with
--omit=optional
(#2558)The previous release introduced a regression with
npm install esbuild --omit=optional
where the filenode_modules/.bin/esbuild
would no longer be present after installation. That could cause any package scripts which used theesbuild
command to no longer work. This release fixes the regression sonode_modules/.bin/esbuild
should now be present again after installation. This regression only affected people installing esbuild usingnpm
with either the--omit=optional
or--no-optional
flag, which is a somewhat unusual situation.More details:
The reason for this regression is due to some obscure npm implementation details. Since the Go compiler doesn't support trivial cross-compiling on certain Android platforms, esbuild's installer installs a WebAssembly shim on those platforms instead. In the previous release I attempted to simplify esbuild's WebAssembly shims to depend on the
esbuild-wasm
package instead of including another whole copy of the WebAssembly binary (to make publishing faster and to save on file system space after installation). However, both theesbuild
package and theesbuild-wasm
package provide a binary calledesbuild
and it turns out that addingesbuild-wasm
as a nested dependency of theesbuild
package (specificallyesbuild
optionally depends on@esbuild/android-arm
which depends onesbuild-wasm
) caused npm to be confused about whatnode_modules/.bin/esbuild
is supposed to be.It's pretty strange and unexpected that disabling the installation of optional dependencies altogether would suddenly cause an optional dependency's dependency to conflict with the top-level package. What happens under the hood is that if
--omit=optional
is present, npm attempts to uninstall theesbuild-wasm
nested dependency at the end ofnpm install
(even though theesbuild-wasm
package was never installed due to--omit=optional
). This uninstallation causesnode_modules/.bin/esbuild
to be deleted.After doing a full investigation, I discovered that npm's handling of the
.bin
directory is deliberately very brittle. When multiple packages in the dependency tree put something in.bin
with the same name, the end result is non-deterministic/random. What you get in.bin
might be from one package, from the other package, or might be missing entirely. The workaround suggested by npm is to just avoid having two packages that put something in.bin
with the same name. So this was fixed by making the@esbuild/android-arm
andesbuild-android-64
packages each include another whole copy of the WebAssembly binary, which works because these packages don't put anything in.bin
.v0.15.8
Compare Source
Fix JSX name collision edge case (#2534)
Code generated by esbuild could have a name collision in the following edge case:
automatic
, which causesimport
statements to be inserted{...spread}
followed by akey={...}
, which uses the legacycreateElement
fallback imported fromreact
react
such as@remix-run/react
import
statements are converted into require callsIn this case, esbuild previously generated two variables with the same name
import_react
, like this:That bug is fixed in this release. The code generated by esbuild no longer contains a name collision.
Fall back to WebAssembly on Android ARM (#1556, #1578, #2335, #2526)
Go's compiler supports trivial cross-compiling to almost all platforms without installing any additional software other than the Go compiler itself. This has made it very easy for esbuild to publish native binary executables for many platforms. However, it strangely doesn't support cross-compiling to Android ARM without installing the Android build tools.
So instead of publishing a native esbuild binary executable to npm, this release publishes a WebAssembly fallback build. This is essentially the same as the
esbuild-wasm
package but it's installed automatically when you install theesbuild
package on Android ARM. So packages that depend on theesbuild
package should now work on Android ARM. This change has not yet been tested end-to-end because I don't have a 32-bit Android ARM device myself, but in theory it should work.This inherits the drawbacks of WebAssembly including significantly slower performance than native as well as potentially also more severe memory usage limitations and lack of certain features (e.g.
--serve
). If you want to use a native binary executable of esbuild on Android ARM, you may be able to build it yourself from source after installing the Android build tools.Attempt to better support Yarn's
ignorePatternData
feature (#2495)Part of resolving paths in a project using Yarn's Plug'n'Play feature involves evaluating a regular expression in the
ignorePatternData
property of.pnp.data.json
. However, it turns out that the particular regular expressions generated by Yarn use some syntax that works with JavaScript regular expressions but that does not work with Go regular expressions.In this release, esbuild will now strip some of the the problematic syntax from the regular expression before compiling it, which should hopefully allow it to be compiled by Go's regular expression engine. The specific character sequences that esbuild currently strips are as follows:
(?!\.)
(?!(?:^|\/)\.)
(?!\.{1,2}(?:\/|$))
(?!(?:^|\/)\.{1,2}(?:\/|$))
These seem to be used by Yarn to avoid the
.
and..
path segments in the middle of relative paths. The removal of these character sequences seems relatively harmless in this case since esbuild shouldn't ever generate such path segments. This change should add support to esbuild for Yarn'spnpIgnorePatterns
feature.Fix non-determinism issue with legacy block-level function declarations and strict mode (#2537)
When function declaration statements are nested inside a block in strict mode, they are supposed to only be available within that block's scope. But in "sloppy mode" (which is what non-strict mode is commonly called), they are supposed to be available within the whole function's scope:
To implement this, esbuild compiles these two functions differently to reflect their different semantics:
However, the compilation had a subtle bug where the automatically-generated function-level symbols for multible hoisted block-level function declarations in the same block a sloppy-mode context were generated in a random order if the output was in strict mode, which could be the case if TypeScript's
alwaysStrict
setting was set to true. This lead to non-determinism in the output as the minifier would randomly exchange the generated names for these symbols on different runs. This bug has been fixed by sorting the keys of the unordered map before iterating over them.Fix parsing of
@keyframes
with string identifiers (#2555)Firefox supports
@keyframes
with string identifier names. Previously this was treated as a syntax error by esbuild as it doesn't work in any other browser. The specification allows for this however, so it's technically not a syntax error (even though it would be unwise to use this feature at the moment). There was also a bug where esbuild would remove the identifier name in this case as the syntax wasn't recognized.This release changes esbuild's parsing of
@keyframes
to now consider this case to be an unrecognized CSS rule. That means it will be passed through unmodified (so you can now use esbuild to bundle this Firefox-specific CSS) but the CSS will not be pretty-printed or minified. I don't think it makes sense for esbuild to have special code to handle this Firefox-specific syntax at this time. This decision can be revisited in the future if other browsers add support for this feature.Add the
--jsx-side-effects
API option (#2539, #2546)By default esbuild assumes that JSX expressions are side-effect free, which means they are annoated with
/* @​__PURE__ */
comments and are removed during bundling when they are unused. This follows the common use of JSX for virtual DOM and applies to the vast majority of JSX libraries. However, some people have written JSX libraries that don't have this property. JSX expressions can have arbitrary side effects and can't be removed. If you are using such a library, you can now pass--jsx-side-effects
to tell esbuild that JSX expressions have side effects so it won't remove them when they are unused.This feature was contributed by @rtsao.
v0.15.7
Compare Source
Add
--watch=forever
to allow esbuild to never terminate (#1511, #1885)Currently using esbuild's watch mode via
--watch
from the CLI will stop watching if stdin is closed. The rationale is that stdin is automatically closed by the OS when the parent process exits, so stopping watch mode when stdin is closed ensures that esbuild's watch mode doesn't keep running forever after the parent process has been closed. For example, it would be bad if you wrote a shell script that didesbuild --watch &
to run esbuild's watch mode in the background, and every time you run the script it creates a newesbuild
process that runs forever.However, there are cases when it makes sense for esbuild's watch mode to never exit. One such case is within a short-lived VM where the lifetime of all processes inside the VM is expected to be the lifetime of the VM. Previously you could easily do this by piping the output of a long-lived command into esbuild's stdin such as
sleep 999999999 | esbuild --watch &
. However, this possibility often doesn't occur to people, and it also doesn't work on Windows. People also sometimes attempt to keep esbuild open by piping an infinite stream of data to esbuild such as withesbuild --watch </dev/zero &
which causes esbuild to spin at 100% CPU. So with this release, esbuild now has a--watch=forever
flag that will not stop watch mode when stdin is closed.Work around
PATH
withoutnode
in install script (#2519)Some people install esbuild's npm package in an environment without the
node
command in theirPATH
. This fails on Windows because esbuild's install script runs theesbuild
command before exiting as a sanity check, and on Windows theesbuild
command has to be a JavaScript file because of some internal details about how npm handles thebin
folder (specifically theesbuild
command lacks the.exe
extension, which is required on Windows). This release attempts to work around this problem by usingprocess.execPath
instead of"node"
as the command for running node. In theory this means the installer can now still function on Windows if something is wrong withPATH
.v0.15.6
Compare Source
Lower
for await
loops (#1930)This release lowers
for await
loops to the equivalentfor
loop containingawait
when esbuild is configured such thatfor await
loops are unsupported. This transform still requires at least generator functions to be supported since esbuild's lowering ofawait
currently relies on generators. This new transformation is mostly modeled after what the TypeScript compiler does. Here's an example:The code above will now become the following code with
--target=es2017
(omitting the code for the__forAwait
helper function):Automatically fix invalid
supported
configurations (#2497)The
--target=
setting lets you tell esbuild to target a specific version of one or more JavaScript runtimes such aschrome80,node14
and esbuild will restrict its output to only those features supported by all targeted JavaScript runtimes. More recently, esbuild introduced the--supported:
setting that lets you override which features are supported on a per-feature basis. However, this now lets you configure nonsensical things such as--supported:async-await=false --supported:async-generator=true
. Previously doing this could result in esbuild building successfully but producing invalid output.Starting with this release, esbuild will now attempt to automatically fix nonsensical feature override configurations by introducing more overrides until the configuration makes sense. So now the configuration from previous example will be changed such that
async-await=false
impliesasync-generator=false
. The full list of implications that were introduced is below:async-await=false
implies:async-generator=false
for-await=false
top-level-await=false
generator=false
implies:async-generator=false
object-accessors=false
implies:class-private-accessor=false
class-private-static-accessor=false
class-field=false
implies:class-private-field=false
class-static-field=false
implies:class-private-static-field=false
class=false
implies:class-field=false
class-private-accessor=false
class-private-brand-check=false
class-private-field=false
class-private-method=false
class-private-static-accessor=false
class-private-static-field=false
class-private-static-method=false
class-static-blocks=false
class-static-field=false
Implement a small minification improvement (#2496)
Some people write code that contains a label with an immediate break such as
x: break x
. Previously this code was not removed during minification but it will now be removed during minification starting with this release.Fix installing esbuild via Yarn with
enableScripts: false
configured (#2457)If esbuild is installed with Yarn with the
enableScripts: false
setting configured, then Yarn will not "unplug" theesbuild
package (i.e. it will keep the entire package inside a.zip
file). This messes with esbuild's library code that extracts the platform-specific binary executable because that code copies the binary executable into the esbuild package directory, and Yarn's.zip
file system shim doesn't let you write to a directory inside of a.zip
file. This release fixes this problem by writing to thenode_modules/.cache/esbuild
directory instead in this case. So you should now be able to use esbuild with Yarn whenenableScripts: false
is configured.This fix was contributed by @jonaskuske.
v0.15.5
Compare Source
Fix issues with Yarn PnP and Yarn's workspaces feature (#2476)
This release makes sure esbuild works with a Yarn feature called workspaces. Previously esbuild wasn't tested in this scenario, but this scenario now has test coverage. Getting this to work involved further tweaks to esbuild's custom code for what happens after Yarn PnP's path resolution algorithm runs, which is not currently covered by Yarn's PnP specification. These tweaks also fix
exports
map resolution with Yarn PnP for non-empty subpaths, which wasn't previously working.v0.15.4
Compare Source
Consider TypeScript import assignments to be side-effect free (#2468)
TypeScript has a legacy import syntax for working with TypeScript namespaces that looks like this:
Since esbuild converts TypeScript into JavaScript one file at a time, it doesn't know if
bar
is supposed to be a value or a type (or both, which TypeScript actually allows in this case). This is problematic because values are supposed to be kept during the conversion but types are supposed to be removed during the conversion. Currently esbuild keepsbar
in the output, which is done becausesomeNamespace.foo
is a property access and property accesses run code that could potentially have a side effect (although there is no side effect in this case).With this release, esbuild will now consider
someNamespace.foo
to have no side effects. This meansbar
will now be removed when bundling and when tree shaking is enabled. Note that it will still not be removed when tree shaking is disabled. This is because in this mode, esbuild supports adding additional code to the end of the generated output that's in the same scope as the module. That code could potentially make use ofbar
, so it would be incorrect to remove it. If you wantbar
to be removed, you'll have to enable tree shaking (which tells esbuild that nothing else depends on the unexported top-level symbols in the generated output).Change the order of the banner and the
"use strict"
directive (#2467)Previously the top of the file contained the following things in order:
"use strict"
directive from the source code, if presentbanner
API option, if specifiedThis was problematic for people that used the
banner
API option to insert the hashbang comment instead of using esbuild's hashbang comment preservation feature. So with this release, the order has now been changed to:banner
API option, if specified"use strict"
directive from the source code, if presentI'm considering this change to be a bug fix instead of a breaking change because esbuild's documentation states that the
banner
API option can be used to "insert an arbitrary string at the beginning of generated JavaScript files". While this isn't technically true because esbuild may still insert the original hashbang comment before the banner, it's at least more correct now because the banner will now come before the"use strict"
directive.For context: JavaScript files recently allowed using a hashbang comment, which starts with
#!
and which must start at the very first character of the file. It allows Unix systems to execute the file directly as a script without needing to prefix it by thenode
command. This comment typically has the value#!/usr/bin/env node
. Hashbang comments will be a part of ES2023 when it's released next year.Fix
exports
maps with Yarn PnP path resolution (#2473)The Yarn PnP specification says that to resolve a package path, you first resolve it to the absolute path of a directory, and then you run node's module resolution algorithm on it. Previously esbuild followed this part of the specification. However, doing this means that
exports
inpackage.json
is not respected because node's module resolution algorithm doesn't interpretexports
for absolute paths. So with this release, esbuild will now use a modified algorithm that deviates from both specifications but that should hopefully behave more similar to what Yarn actually does: node's module resolution algorithm is run with the original import path but starting from the directory returned by Yarn PnP.v0.15.3
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Change the Yarn PnP manifest to a singleton (#2463)
Previously esbuild searched for the Yarn PnP manifest in the parent directories of each file. But with Yarn's
enableGlobalCache
setting it's possible to configure Yarn PnP's implementation to reach outside of the directory subtree containing the Yarn PnP manifest. This was causing esbuild to fail to bundle projects with theenableGlobalCache
setting enabled.To handle this case, esbuild will now only search for the Yarn PnP manifest in the current working directory of the esbuild process. If you're using esbuild's CLI, this means you will now have to
cd
into the appropriate directory first. If you're using esbuild's API, you can override esbuild's value for the current working directory with theabsWorkingDir
API option.Fix Yarn PnP resolution failures due to backslashes in paths on Windows (#2462)
Previously dependencies of a Yarn PnP virtual dependency failed to resolve on Windows. This was because Windows uses
\
instead of/
as a path separator, and the path manipulation algorithms used for Yarn PnP expected/
. This release converts\
into/
in Windows paths, which fixes this issue.Fix
sideEffects
patterns containing slashes on Windows (#2465)The
sideEffects
field inpackage.json
lets you specify an array of patterns to mark which files have side effects (which causes all other files to be considered to not have side effects by exclusion). That looks like this:However, the presence of the
/
character in the pattern meant that the pattern failed to match Windows-style paths, which brokesideEffects
on Windows in this case. This release fixes this problem by adding additional code to handle Windows-style paths.v0.15.2
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Fix Yarn PnP issue with packages containing
index.js
(#2455, #2461)Yarn PnP's tests require the resolved paths to end in
/
. That's not how the rest of esbuild's internals work, however, and doing this messed up esbuild's node module path resolution regarding automatically-detectedindex.js
files. Previously packages that relied on implicitindex.js
resolution rules didn't work with esbuild under Yarn PnP. Removing this slash has fixed esbuild's path resolution behavior regardingindex.js
, which should now the same both with and without Yarn PnP.Fix Yarn PnP support for
extends
intsconfig.json
(#2456)Previously using
extends
intsconfig.json
with a path in a Yarn PnP package didn't work. This is because the process of setting up package path resolution rules requires parsingtsconfig.json
files (due to thebaseUrl
andpaths
features) and resolvingextends
to a package path requires package path resolution rules to already be set up, which is a circular dependency. This cycle is broken by using special rules forextends
intsconfig.json
that bypasses esbuild's normal package path resolution process. This is why usingextends
with a Yarn PnP package didn't automatically work. With this release, these special rules have been modified to check for a Yarn PnP manifest so this case should work now.Fix Yarn PnP support in
esbuild-wasm
(#2458)When running esbuild via WebAssembly, Yarn PnP support previously failed because Go's file system internals return
EINVAL
when trying to read a.zip
file as a directory when run with WebAssembly. This was unexpected because Go's file system internals returnENOTDIR
for this case on native. This release updates esbuild to treatEINVAL
likeENOTDIR
in this case, which fixes usingesbuild-wasm
to bundle a Yarn PnP project.Note that to be able to use
esbuild-wasm
for Yarn PnP successfully, you currently have to run it usingnode
instead ofyarn node
. This is because the file system shim that Yarn overwrites node's native file system API with currently generates invalid file descriptors with negative values when inside a.zip
file. This prevents esbuild from working correctly because Go's file system internals don't expect syscalls that succeed without an error to return an invalid file descriptor. Yarn is working on fixing their use of invalid file descriptors.v0.15.1
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Fix parsing of TypeScript
infer
inside a conditionalextends
(#2675)Unlike JavaScript, parsing TypeScript sometimes requires backtracking. The
infer A
type operator can take an optional constraint of the forminfer A extends B
. However, this syntax conflicts with the similar conditional type operatorA extends B ? C : D
in cases where the syntax is combined, such asinfer A extends B ? C : D
. This is supposed to be parsed as(infer A) extends B ? C : D
. Previously esbuild incorrectly parsed this as(infer A extends B) ? C : D
instead, which is a parse error since the?:
conditional operator requires theextends
keyword as part of the conditional type. TypeScript disambiguates by speculatively parsing theextends
after theinfer
, but backtracking if a?
token is encountered afterward. With this release, esbuild should now do the same thing, so esbuild should now correctly parse these types. Here's a real-world example of such a type:Avoid unnecessary watch mode rebuilds when debug logging is enabled (#2661)
When debug-level logs are enabled (such as with
--log-level=debug
), esbuild's path resolution subsystem generates debug log messages that say something like "Read 20 entries for directory /home/user" to help you debug what esbuild's path resolution is doing. This caused esbuild's watch mode subsystem to add a dependency on the full list of entries in that directory since if that changes, the generated log message would also have to be updated. However, meant that on systems where a parent directory undergoes constant directory entry churn, esbuild's watch mode would continue to rebuild if--log-level=debug
was passed.With this release, these debug log messages are now generated by "peeking" at the file system state while bypassing esbuild's watch mode dependency tracking. So now watch mode doesn't consider the count of directory entries in these debug log messages to be a part of the build that needs to be kept up to date when the file system state changes.
v0.15.0
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This release contains backwards-incompatible changes. Since esbuild is before version 1.0.0, these changes have been released as a new minor version to reflect this (as recommended by npm). You should either be pinning the exact version of
esbuild
in yourpackage.json
file or be using a version range syntax that only accepts patch upgrades such as~0.14.0
. See the documentation about semver for more information.Implement the Yarn Plug'n'Play module resolution algorithm (#154, #237, #1263, #2451)
Node comes with a package manager called npm, which installs packages into a
node_modules
folder. Node and esbuild both come with built-in rules for resolving import paths to packages withinnode_modules
, so packages installed via npm work automatically without any configuration. However, many people use an alternative package manager called Yarn. While Yarn can install packages usingnode_modules
, it also offers a different package installation strategy called Plug'n'Play, which is often shortened to "PnP" (not to be confused with pnpm, which is an entirely different unrelated package manager).Plug'n'Play installs packages as
.zip
files on your file system. The packages are never actually unzipped. Since Node doesn't know anything about Yarn's package installation strategy, this means you can no longer run your code with Node as it won't be able to find your packages. Instead, you need to run your code with Yarn, which applies patches to Node's file system APIs before running your code. These patches attempt to make zip files seem like normal directories. When running under Yarn, using Node's file system API to read./some.zip/lib/file.js
actually automatically extractslib/file.js
from./some.zip
at run-time as if it was a normal file. Other file system APIs behave similarly. However, these patches don't work with esbuild because esbuild is not written in JavaScript; it's a native binary executable that interacts with the file system directly through the operating system.Previously the workaround for using esbuild with Plug'n'Play was to use the
@yarnpkg/esbuild-plugin-pnp
plugin with esbuild's JavaScript API. However, this wasn't great because the plugin needed to potentially intercept every single import path and file load to check whether it was a Plug'n'Play package, which has an unusually high performance cost. It also meant that certain subtleties of path resolution rules within a.zip
file could differ slightly from the way esbuild normally works since path resolution inside.zip
files was implemented by Yarn, not by esbuild (which is due to a limitation of esbuild's plugin API).With this release, esbuild now contains an independent implementation of Yarn's Plug'n'Play algorithm (which is used when esbuild finds a
.pnp.js
,.pnp.cjs
, or.pnp.data.json
file in the directory tree). Creating additional implementations of this algorithm recently became possible because Yarn's package manifest format was recently documented: https://yarnpkg.com/advanced/pnp-spec/. This should mean that you can now use esbuild to bundle Plug'n'Play projects without any additional configuration (so you shouldn't need@yarnpkg/esbuild-plugin-pnp
anymore). Bundling these projects should now happen much faster as Yarn no longer even needs to be run at all. Bundling the Yarn codebase itself with esbuild before and after this change seems to demonstrate over a 10x speedup (3.4s to 0.24s). And path resolution rules within Yarn packages should now be consistent with how esbuild handles regular Node packages. For example, fields such asmodule
andbrowser
inpackage.json
files within.zip
files should now be respected.Keep in mind that this is brand new code and there may be some initial issues to work through before esbuild's implementation is solid. Yarn's Plug'n'Play specification is also brand new and may need some follow-up edits to guide new implementations to match Yarn's exact behavior. If you try this out, make sure to test it before committing to using it, and let me know if anything isn't working as expected. Should you need to debug esbuild's path resolution, you may find
--log-level=verbose
helpful.v0.14.54
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Fix optimizations for calls containing spread arguments (#2445)
This release fixes the handling of spread arguments in the optimization of
/* @​__PURE__ */
comments, empty functions, and identity functions:Previously esbuild assumed arguments with side effects could be directly inlined. This is almost always true except for spread arguments, which are not syntactically valid on their own and which have the side effect of causing iteration, which might have further side effects. Now esbuild will wrap these elements in an unused array so that they are syntactically valid and so that the iteration side effects are preserved.
v0.14.53
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This release fixes a minor issue with the previous release: I had to rename the package
esbuild-linux-loong64
to@esbuild/linux-loong64
in the contributed PR because someone registered the package name before I could claim it, and I missed a spot. Hopefully everything is working after this release. I plan to change all platform-specific package names to use the@esbuild/
scope at some point to avoid this problem in the future.v0.14.52
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Allow binary data as input to the JS
transform
andbuild
APIs (#2424)Previously esbuild's
transform
andbuild
APIs could only take a string. However, some people want to use esbuild to convert binary data to base64 text. This is problematic because JavaScript strings represent UTF-16 text and esbuild internally operates on arrays of bytes, so all strings coming from JavaScript undergo UTF-16 to UTF-8 conversion before use. This meant that using esbuild in this way was doing base64 encoding of the UTF-8 encoding of the text, which was undesired.With this release, esbuild now accepts
Uint8Array
in addition to string as an input format for thetransform
andbuild
APIs. Now you can use esbuild to convert binary data to base64 text:Update the getter for
text
in build results (#2423)Output files in build results returned from esbuild's JavaScript API have both a
contents
and atext
property to return the contents of the output file. Thecontents
property is a binary UTF-8 Uint8Array and thetext
property is a JavaScript UTF-16 string. Thetext
property is a getter that does the UTF-8 to UTF-16 conversion only if it's needed for better performance.Previously if you mutate the build results object, you had to overwrite both
contents
andtext
since the value returned from thetext
getter is the original text returned by esbuild. Some people find this confusing so with this release, the getter fortext
has been updated to do the UTF-8 to UTF-16 conversion on the current value of thecontents
property instead of the original value.Publish builds for Linux LoongArch 64-bit (#1804, #2373)
This release upgrades to Go 1.19, which now includes support for LoongArch 64-bit processors. LoongArch 64-bit builds of esbuild will now be published to npm, which means that in theory they can now be installed with
npm install esbuild
. This was contributed by @beyond-1234.v0.14.51
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Add support for React 17's
automatic
JSX transform (#334, #718, #1172, #2318, #2349)This adds support for the new "automatic" JSX runtime from React 17+ to esbuild for both the build and transform APIs.
New CLI flags and API options:
--jsx
,jsx
— Set this to"automatic"
to opt in to this new transform--jsx-dev
,jsxDev
— Toggles development mode for the automatic runtime--jsx-import-source
,jsxImportSource
— Overrides the root import for runtime functions (default"react"
)New JSX pragma comments:
@jsxRuntime
— Sets the runtime (automatic
orclassic
)@jsxImportSource
— Sets the import source (only valid with automatic runtime)The existing
@jsxFragment
and@jsxFactory
pragma comments are only valid with "classic" runtime.TSConfig resolving:
Along with accepting the new options directly via CLI or API, option inference from
tsconfig.json
compiler options was also implemented:"jsx": "preserve"
or"jsx": "react-native"
→ Same as--jsx=preserve
in esbuild"jsx": "react"
→ Same as--jsx=transform
in esbuild (which is the default behavior)"jsx": "react-jsx"
→ Same as--jsx=automatic
in esbuild"jsx": "react-jsxdev"
→ Same as--jsx=automatic --jsx-dev
in esbuildIt also reads the value of
"jsxImportSource"
fromtsconfig.json
if specified.For
react-jsx
it's important to note that it doesn't implicitly disable--jsx-dev
. This is to support the case where a user sets"react-jsx"
in theirtsconfig.json
but then toggles development mode directly in esbuild.esbuild vs Babel vs TS vs...
There are a few differences between the various technologies that implement automatic JSX runtimes. The JSX transform in esbuild follows a mix of Babel's and TypeScript's behavior:
When an element has
__source
or__self
props:Element has an "implicit true" key prop, e.g.
<a key />
:Element has spread children, e.g.
<a>{...children}</a>
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