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HI @LeiWang1999

when reading the codes of tilelang, I found some codes had been hardcoded as "CUDA" arch. so I added some codes to detect CDNA GPU arch. please check it.

Thanks

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Summary of Changes

Hello @zhangnju, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request significantly improves the tilelang framework's hardware compatibility by adding robust support for AMD GPUs via ROCm (HIP). It refactors existing code to dynamically detect the underlying GPU architecture, moving away from hardcoded NVIDIA CUDA references. This change broadens the framework's usability and ensures it can leverage performance optimizations on both NVIDIA and AMD platforms.

Highlights

  • ROCm/HIP Support: Introduced conditional logic across various benchmark and example scripts to detect the presence of torch.version.hip. If detected, the system will now utilize the CDNA architecture (for AMD GPUs) instead of hardcoding CUDA.
  • Dynamic Architecture Inference: Enhanced the auto_infer_current_arch function in tilelang/carver/arch/__init__.py to intelligently select the appropriate GPU architecture. It now prioritizes ROCm (HIP) if available, falls back to CUDA if torch.cuda.is_available(), and defaults to LLVM if neither is found.
  • Code Portability: Applied these architecture detection and selection changes consistently across multiple tilelang components, including matmul benchmarks, conv and gemm analysis, and autotuning examples, improving the framework's adaptability to different GPU hardware.
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Code Review

This pull request adds support for detecting ROCm/HIP environments to select the appropriate architecture (CDNA) instead of hardcoding CUDA. The implementation in tilelang/carver/arch/__init__.py is good. However, the detection logic is duplicated across numerous benchmark and example files. My main feedback is to refactor this duplicated code by using the newly improved auto_infer_current_arch helper function, which will significantly improve code maintainability.

Comment on lines +56 to +59
if torch.version.hip is not None:
arch=CDNA("hip")
else:
arch = CUDA("cuda")
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high

This architecture detection logic is duplicated across several files. It's better to use the auto_infer_current_arch function you've enhanced in tilelang/carver/arch/__init__.py to avoid code duplication and improve maintainability. You'll also need to adjust the imports.

Consider replacing:

from tilelang.carver.arch import CUDA
from tilelang.carver.arch import CDNA
import torch

with:

from tilelang.carver.arch import auto_infer_current_arch
arch = auto_infer_current_arch()

Comment on lines +190 to +193
if torch.version.hip is not None:
arch=CDNA("hip")
else:
arch = CUDA("cuda")
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high

This architecture detection logic is duplicated across several files. Using the auto_infer_current_arch function from tilelang/carver/arch/__init__.py would centralize this logic and improve maintainability. You'll also need to adjust the imports.

Consider replacing:

from tilelang.carver.arch import CUDA
from tilelang.carver.arch import CDNA
import torch

with:

from tilelang.carver.arch import auto_infer_current_arch
arch = auto_infer_current_arch()

Comment on lines +57 to +60
if torch.version.hip is not None:
arch=CDNA("hip")
else:
arch = CUDA("cuda")
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high

This architecture detection logic is duplicated across several files. Using the auto_infer_current_arch function from tilelang/carver/arch/__init__.py would centralize this logic and improve maintainability. You'll also need to adjust the imports.

Consider replacing:

from tilelang.carver.arch import CUDA
from tilelang.carver.arch import CDNA
import torch

with:

from tilelang.carver.arch import auto_infer_current_arch
arch = auto_infer_current_arch()

Comment on lines +98 to +101
if torch.version.hip is not None:
cuda_device=CDNA("hip")
else:
cuda_device = CUDA("cuda")
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high

This architecture detection logic is duplicated. Using the auto_infer_current_arch function from tilelang.carver.arch would centralize this logic and improve maintainability.

Consider replacing:

from tilelang.carver.arch import CUDA
from tilelang.carver.arch import CDNA
import torch

with:

from tilelang.carver.arch import auto_infer_current_arch
cuda_device = auto_infer_current_arch()

Comment on lines +52 to +55
if torch.version.hip is not None:
cuda_device=CDNA("hip")
else:
cuda_device = CUDA("cuda")
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high

This architecture detection logic is duplicated. Using the auto_infer_current_arch function from tilelang.carver.arch would centralize this logic and improve maintainability.

Consider replacing:

from tilelang.carver.arch import CUDA
from tilelang.carver.arch import CDNA
import torch

with:

from tilelang.carver.arch import auto_infer_current_arch
cuda_device = auto_infer_current_arch()

Comment on lines +35 to +38
if torch.version.hip is not None:
arch=CDNA("hip")
else:
arch = CUDA("cuda")
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high

This architecture detection logic is duplicated across several files. It's better to use the auto_infer_current_arch function you've enhanced in tilelang/carver/arch/__init__.py to avoid code duplication and improve maintainability. You'll also need to adjust the imports.

Consider replacing:

from tilelang.carver.arch import CUDA
from tilelang.carver.arch import CDNA
import torch

with:

from tilelang.carver.arch import auto_infer_current_arch
arch = auto_infer_current_arch()

Comment on lines +19 to +22
if torch.version.hip is not None:
arch=CDNA("hip")
else:
arch = CUDA("cuda")
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high

This architecture detection logic is duplicated across several files. It's better to use the auto_infer_current_arch function you've enhanced in tilelang/carver/arch/__init__.py to avoid code duplication and improve maintainability. You'll also need to adjust the imports.

Consider replacing:

from tilelang.carver.arch import CUDA
from tilelang.carver.arch import CDNA
import torch

with:

from tilelang.carver.arch import auto_infer_current_arch
arch = auto_infer_current_arch()

@LeiWang1999
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Thanks @zhangnju , merged :)

@LeiWang1999 LeiWang1999 merged commit 8361eb5 into tile-ai:main Jul 23, 2025
2 checks passed
RubiaCx pushed a commit to RubiaCx/tilelang that referenced this pull request Nov 24, 2025
Co-authored-by: zhangnju <ningzhan@SMC-SC-DI08-33.dh144.dcgpu>
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2 participants