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Recruiting Excercise

Hi!

This very barebones example project based on an example scene of Edgar-Unity project.

Task

Implement Fog of War. The scene is Assets/Dungeon/Dungeon.unity.

  • You should see black tiles initially.
  • As you move you should uncover the real dungeon.

If you want to show off, you can also consider following:

  • Dim an area you discovered, but not currently standing in.
  • Correctly uncover the fog just 1 tile behind any wall tile.
  • Uncover the whole room once the player enters.
  • Have two levels of uncovering (more dimmed and less).
  • Uncover with animation.

Rules

There aren't many rules.

  • Treat this as production project.
  • We would like Git history.
  • You can change rendering pipeline.
  • Send us the project including Git history.
  • Do not fork into a public project on GitHub.
  • Contact us when in doubt.
  • This should take you just a few hours at maximum.

Enjoy!

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