Hi!
This very barebones example project based on an example scene of Edgar-Unity project.
Implement Fog of War. The scene is Assets/Dungeon/Dungeon.unity
.
- You should see black tiles initially.
- As you move you should uncover the real dungeon.
If you want to show off, you can also consider following:
- Dim an area you discovered, but not currently standing in.
- Correctly uncover the fog just 1 tile behind any wall tile.
- Uncover the whole room once the player enters.
- Have two levels of uncovering (more dimmed and less).
- Uncover with animation.
There aren't many rules.
- Treat this as production project.
- We would like Git history.
- You can change rendering pipeline.
- Send us the project including Git history.
- Do not fork into a public project on GitHub.
- Contact us when in doubt.
- This should take you just a few hours at maximum.
Enjoy!