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GUI
dzotokan edited this page May 22, 2012
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The game’s graphical user interface (GUI) consists of the following main parts:
- Player’s window
- Health bar. Visually represents the amount of health that player’s character has at the moment. Coloured strip at the bottom left hand corner of the player’s window.
- Health number shows the amount of health (percent) a player’s character has at the moment.
- Rune inventory. Panel at the left hand of the screen that contains all the information about the runes. Consists of:
- rune name/shortcut (image that characterises the rune);
- rune cool-down timer (circle around the rune sign); rune weight (strength of a rune) that is basically an atomic weight of an element (rune);
- runes remaining. A number that shows how many runes are remaining for each rune sign.
- Gesture tracker. Coloured dim lines that helps a player to visualise what they gestured. Horizontal or vertical line that will appear after a corresponding gesture was made using a Wiimote controller. The lines will disappear (dim) shortly and slowly after the gesture is completed.
- Shield. A sphere or a bubble around a character that will appear after a player casted a defensive spell.
- Map. 2D model of the current level at the bottom right hand corner of the screen.
- Real-time environment. Landscape with terrains, obstacles, characters, players’ casts/spells and other 3D models.
- Game screen will be split in two parts horizontally for each player to have his own game screen.
- Sketch of a single screen is on the following image.