v0.0.2
Enough things have happened that deserve a new release:
- Ebiten was renamed to Ebitengine and all documentation changed a while ago.
- Switched from .gzip to the far more standard .gz extension for font compression functions. This is a breaking change.
- FontLibrary.ParseEmbedDirFonts was not working. I was inexcusably loading local files instead of the embedded files.
In the meantime, there has also been progress with additional rasterizers for fancy effects, like the OutlinerRasterizer. This is still a work in progress, though.