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GOG game detection fails for a game with an overlay #291
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Just built the current dev snapshot and confirm that it fixes this issue. |
Actually scratch that ... things are more broken than before ... on further testing it's autodetecting/hard-coding/etc the wrong path to run with @tkashkin ... Monster Prom for example ... as seen in this screenshot it has DLC overlay ... Looking at the properties the start.sh path is to the base overlay directory, and not the merge directory. If I manually set it back to the merged directory: Closing the properties window has it going back to the base version as soon as I close it ... It's literally not possible to open the game with DLC with this build - going back to the previous snapshot as at least that just required opening gamehub, closing gamehub, an dthen opening it again for it to work as expected. |
Does it work in eecf1db? |
Confirming it works on the current dev snapshot - thanks :) |
…#290) Wait for overlays to mount before updating game status (tkashkin#291)
…#290) Wait for overlays to mount before updating game status (tkashkin#291) Former-commit-id: f28cc89
Former-commit-id: 6498058
Former-commit-id: eecf1db
…#290) Wait for overlays to mount before updating game status (tkashkin#291) Former-commit-id: 94ff468
Former-commit-id: ddfc9e1
Former-commit-id: 18bc9f0
Once an overlay has been enabled the gameinfo file gets moved to the base overlay and is no longer visible in the root game directory.
This affects any game with DLC or with a manual overlay, eg for a mod or similar patch.
Adding a symlink to the gameinfo appears to allow gamehub to still detect the installed game.
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