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Replace OpenGL drawing code by QML #193

Merged
merged 21 commits into from
Sep 26, 2021
Merged

Replace OpenGL drawing code by QML #193

merged 21 commits into from
Sep 26, 2021

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tlecomte
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In this pull request we replace the existing usages of handmade OpenGL by QML.

OpenGL was used in the Scope, Long Levels and Frequency Spectrum to achieve sufficient display performance. Unfortunately this has 2 downsides.

First OpenGL is low level, and does not ship with layout and composition features. Implementing the Friture graphs requires significant efforts. QML solves this by providing a high level scenegraph with powerful layout/anchoring abstractions. Also, having the view in QML and the backend code in Python provides a nice separation of concerns. QML bindings together with signals provide an easy way to update the screen at the relevant times.

Second, OpenGL is not straightforward to setup in a way that works everywhere. We believe this is solved too because Qt itself takes charge of configuring OpenGL (or other backends with Qt6). We hope that this will make it easier to run Friture on MacOS in particular.

The signal curves themselves are implemented as custom QQuickItem's. Numpy arrays can be efficiently copied to the vertex data of the QQuickItem. Performance is not lost there, since this is similar to what we were doing with PyOpenGL.

As part of the migration, we remove the "rebinning" code that was meant to reduce the amount of points sent to display. The new QQuickItem don't seem to need this anymore. Local testing shows that even without the "rebinning" step, the load is lower than with the previous code.

Visual changes are minor.

@tlecomte tlecomte merged commit 96c5d2d into master Sep 26, 2021
@tlecomte tlecomte deleted the qml branch September 26, 2021 20:49
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