EngineGL is a small 3D/game engine written in C++ using SDL and OpenGL. It's still really primitive, and parts of it are still sloppy, but it works and the camera class is very cleanly written.
5/9/2015
- Model loading from specified (.OBJ) file
- All models created through VAO/VBO's
- Modern OpenGL Shader support
- Modern OpenGL (custom) matrix stack
- Full no-clip FPS camera