This plugin will manage Google's official material design icons in your build.gradle. The plugin copies specified icons from the material design icon repository into your application allowing you to focus on the png icons only.
The working sample project is here.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.tmiyamon:gradle-mdicons:0.3.1'
}
}
repositories {
jcenter()
}
apply plugin: 'com.android.application'
apply plugin: 'com.tmiyamon.mdicons'
The plugin will clone the material design icons repository to your local environment first, and then refer to it for later builds. The first build will take a while as a result of the clone.
mdicons {
defcolor 'mycolor', '#9804d9'
assets {
nav {
densities "mdpi", "xxxhdpi"
colors "mycolor", "white"
sizes "18dp", "36dp"
names "camera", "search"
}
toolbar {
colors "primary", "secondary"
sizes "18dp"
names "home"
}
}
}
Google's material design icons repository follows a naming convention of */drawable-{{density}}/ic_{{name}}_{{color}}_{{size}}dp.png
.
The blocks in assets
can have any name and you can define colors
(required), sizes
(required), names
(required) and densities
(optional) in it, and then the plugin install icons by the combination of them into your project. No specific densities
means mdpi, hdpi, xhdpi, xxhdpi, xxxhdpi
.
The icon tinting is supported. The plugin gets the color information from the values of defcolor
and the src/main/res/values/colors.xml
file. You can use these color names for names
in asset block.
At installation of icons, when trying to get a specific color icon fails, the plugin try to convert white one to the color one and install it.
Install assets with supporting tinting. The destination directory is src/main/res-mdicons
which will be automatically added to the resource path set. When successfully installed, the icons will be reffered by R.mipmap
. If no problem but you cannot refer them, running gradle processResources
may help you.
Uninstall assets by deleting destination directory.
You can check out the available colors for colors
in assets block.
Mainly implicitly used but you can explicitly clone or pull the material design repostiory on your system by running this task.