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Fix: unusable monster color in devteam member tile
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Tile compilation was complaining about colors being used that had no
gray mapping (despite the color in question being gray...) since there
are only gray mappings for the first 16 colors.

Fix this by just changing the colors to those of the hand and cloak
respectively.
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copperwater committed Oct 15, 2024
1 parent b27e79e commit 132e807
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions win/share/monsters.txt
Original file line number Diff line number Diff line change
Expand Up @@ -6687,9 +6687,9 @@ Z = (195, 195, 195)
.....KJKK.....P.
....KCKCCK....P.
..KKCCCKCCCK..P.
.KKCCCCKCCCCCCS.
.KC.KCKCCK.KCCS.
.HS..KCCK.AAKCP.
.KKCCCCKCCCCCCC.
.KC.KCKCCK.KCCC.
.HH..KCCK.AAKCP.
.....EEEEAAAAKP.
....EKKJKJAAAAP.
....CKKJKCAAA.PA
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