The Moon landing never happened, but we went to the Mars instead.
In 1969, you control the robotic mining mission on Mars.
There's a game design document available.
Either use Visual Studio to open and build
MoonBaseBuilder.sln
file, or invoke the following commands in developer
console:
$ nuget restore
$ msbuild
$ fsi scripts/deps-downloader.fsx win
You'll need Mono and NuGet installed.
$ nuget restore
$ xbuild
$ fsi scripts/deps-downloader.fsx linux
There's a ready nix-shell environment in default.nix
. Just invoke the
following:
$ nix-shell
$ nuget restore
$ xbuild
Requires NixOS 16.09+.
You'll need Mono and NuGet installed.
Currently, we recommend to build the project using JetBrains
Rider. Open and build MoonBaseBuilder.sln
file, then invoke
the following command in the terminal:
$ fsi scripts/deps-downloader.fsx macOS
To run the game on Windows, execute the following commands:
> cd MarsBaseBuilder\bin\Debug
> .\MarsBaseBuilder.exe
On Linux or macOS:
$ cd MarsBaseBuilder/bin/Debug
$ mono ./MarsBaseBuilder.exe
There're processed textures in the game repository. Although, if you want to process the textures again, run the following command (requires imagemagick):
$ magick convert -depth 8 -background none textures/builder.svg MarsBaseBuilder/resources/builder.png
$ magick convert -resize 32x32 -depth 8 -background none textures/cursor.svg MarsBaseBuilder/resources/cursor.png
There's a script to do that on Windows; see script/textures-windows.ps1
and
don't forget to check its' parameters.
All the source code of this project is distributed under the MIT license. Check License.md for more information.
All the accompanying image files are licensed under a Creative Commons Attribution 4.0 International License.