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A struct type that wraps around a list collection to select a weighted random element from it efficiently. A part of the C# Language Syntactic Sugar suite.

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tonygiang/CLSS.Types.WeightedSampler

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CLSS.Types.WeightedSampler

Problem

Sampling a list of elements with weight is a common use case without built-in support in the standard library.

var rng = new System.Random();
var weights = new double[collection.Count];
for (int i = 0; i < weights.Length; ++i)
  weights[i] = ConvertElementToWeights(collection[i]);
var weightStages = weights
  .Select((w, i) => weights.Take(i + 1).Sum());
var roll = rng.NextDouble() * weights.Sum();
int selectedIndex = 0;
foreach (var ws in weightStages)
{
  if (ws > roll) break;
  ++selectedIndex;
}

Above is a seemingly correct weighted randomization implementation that contains some obvious and non-obvious performance and correctness issues (negative weights are accepted and added to the weight sum). These pitfalls are often overlooked when you have to write weighted randomization on the fly.

Solution

WeightedSampler<T> is a struct type that encapsulates around an IList<T> collection to efficiently sample its elements. At factory construction, it takes in a weight selector function with a Func<T, double> signature.

using CLSS;
using System.Linq;

public struct District
{
  public string Name;
  public int Population;
}

var districts = new List<District>()
{
  new District { Name = "A", Population = 200 },
  new District { Name = "B", Population = 600 },
  new District { Name = "C", Population = 400 }
};
var districtSampler = WeightedSampler<District>
  .From(districts, d => d.Population);

// Distribution test
var samples = new District[12000];
for (int i = 0; i < samples.Length; ++i)
  samples[i] = districtSampler.Sample();
Console.WriteLine($"District A: {samples.Count(s => s.Name == "A")}"); // District A: 1987
Console.WriteLine($"District B: {samples.Count(s => s.Name == "B")}"); // District B: 6081
Console.WriteLine($"District C: {samples.Count(s => s.Name == "C")}"); // District C: 3932

The probability of each element being chosen for each roll is its own weight divided by the sum of all the element's weights. If the specified weight selector function returns a negative weight, it will be treated no differently than 0 weight.

WeightedSampler<T> can also call SampleIndex to select only the index number, not the weighted element itself.

Usage Notes

  • Under the hood, WeightedSampler<T> relies on an array that is a snapshot of respective weights (matching by index number) at a point in time. This array is snapshotted once at creation of a WeightedSampler<T>. If runtime condition causes the source list to mutate or the weights to change, it is necessary to call RefreshWeights from a WeightedSampler<T> to continue getting correct sampling results.
districts.Add(new District { Name = "D", Population = 500 });
districtSampler.RefreshWeights(); // source list mutated, taking another snapshot
  • RefreshWeights contains an allocation and is intentionally not automatically done. You should be mindful of where to call this.

  • Each sampling call from a WeightedSampler<T> instance creates no garbage and is safe to use in hot code path. But be mindful of weight correctness.

  • Advanced Manual Mode: By omitting the weight selector function at construction or leaving it null, you can still use the sampling methods of WeightedSampler<T>, but you are on your own to ensure the correctness of the Weights array and the WeightSum field yourself. Both are modifiable at will. Calling RefreshWeights while having a null weight selector will throw an exception.

Internally, this package uses and depends on the DefaultRandom package in CLSS to save on the allocation of a new System.Random instance.

Optionally, Sample and SampleIndex also take in a System.Random of your choosing in case you want a custom-seeded random number generator:

using CLSS;

var districtSampler = WeightedSampler<District>
  .From(districts, d => d.Population, customrng);

If you are on .NET 6, you can pass in System.Random.Shared.

GetWeightedRandom and the WeightedSampler<T> type fulfill similar roles. They have their own trade-offs. The table below compares their key differences:

Factors GetWeightedRandom WeightedSampler<T>
Memory allocation per invocation 1 array equal in length to source list. No allocation.
Syntax Extension method, called directly from IList<T> types. Wrapper struct around a list.
Reflect changes All list and member mutations are reflected. Changes in element weights and list mutations are not reflected until manually refreshed.

Note: GetWeightedRandom works on all types implementing the IList<T> interface, including raw C# array.

This package is a part of the C# Language Syntactic Sugar suite.

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A struct type that wraps around a list collection to select a weighted random element from it efficiently. A part of the C# Language Syntactic Sugar suite.

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