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Creating Maps
Tony Sparks edited this page Dec 21, 2017
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1 revision
The Seventh uses TileD for the map editor.
These custom properties may be added to layers
- collidable - string - true|false
- When present and
true
this marks this layer as collidable meaning entities will collide with the tile present.
- When present and
- foreground - string - true|false
- When present and
true
these tiles will show above the player
- When present and
- destructable - string - true|false
- When present and
true
these tiles can be destroyed by grenades and rockets
- When present and
- heightMask - int - 1
- When present and containing a value of
1
an player may crouch for cover or when standing shoot over it
- When present and containing a value of
- lights
- Defines light sources
- surfaces
- Defines surface sounds
Document:
- Collision tileset
- Light tileset
- Surface Sounds tileset