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Tony Sparks edited this page Dec 21, 2017 · 1 revision

The Seventh uses TileD for the map editor.

Custom Properties

These custom properties may be added to layers

  • collidable - string - true|false
    • When present and true this marks this layer as collidable meaning entities will collide with the tile present.
  • foreground - string - true|false
    • When present and true these tiles will show above the player
  • destructable - string - true|false
    • When present and true these tiles can be destroyed by grenades and rockets
  • heightMask - int - 1
    • When present and containing a value of 1 an player may crouch for cover or when standing shoot over it
  • lights
    • Defines light sources
  • surfaces
    • Defines surface sounds

TODO

Document:

  • Collision tileset
  • Light tileset
  • Surface Sounds tileset
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