This is a JavaScript bundler and minifier. It packages up JavaScript and TypeScript code for distribution on the web.
This fork incorporates the absolute minimum adjustments to add Go Modules compatibility. In addition to the installation instructions below via NPM, it can be installed with the Go tool:
go get github.com/tooolbox/esbuild
Why build another JavaScript build tool? The current build tools for the web are at least an order of magnitude slower than they should be. I'm hoping that this project serves as an "existence proof" that our JavaScript tooling can be much, much faster.
The use case I have in mind is packaging a large codebase for production. This includes minifying the code, which reduces network transfer time, and producing source maps, which are important for debugging errors in production. Ideally the build tool should also build quickly without having to warm up a cache first.
I currently have two benchmarks that I'm using to measure esbuild performance. For these benchmarks, esbuild is 10-100x faster than the other JavaScript bundlers I tested:
Here are the details about each benchmark:
-
This benchmark approximates a large JavaScript codebase by duplicating the three.js library 10 times and building a single bundle from scratch, without any caches. The benchmark can be run with
make bench-three
.Bundler Time Relative slowdown Absolute speed Output size esbuild 0.54s 1x 1013.8 kloc/s 5.83mb rollup + terser 40.48s 75x 13.5 kloc/s 5.80mb webpack 46.46s 86x 11.8 kloc/s 5.97mb parcel 124.65s 231x 4.4 kloc/s 5.90mb fuse-box@next 172.56s 320x 3.2 kloc/s 6.55mb Each time reported is the best of three runs. I'm running esbuild with
--bundle --minify --sourcemap
. I used therollup-plugin-terser
plugin because Rollup itself doesn't support minification. Webpack uses--mode=production --devtool=sourcemap
. Parcel uses the default options. FuseBox is configured withuseSingleBundle: true
. Absolute speed is based on the total line count including comments and blank lines, which is currently 547,441. The tests were done on a 6-core 2019 MacBook Pro with 16gb of RAM. -
This benchmark uses the Rome build tool to approximate a large TypeScript codebase. All code must be combined into a single minified bundle with source maps and the resulting bundle must work correctly. The benchmark can be run with
make bench-rome
.Bundler Time Relative slowdown Absolute speed Output size esbuild 0.13s 1x 1014.1 kloc/s 0.99mb parcel 15.89s 122x 8.3 kloc/s 1.50mb webpack 18.37s 141x 7.2 kloc/s 1.22mb Each time reported is the best of three runs. I'm running esbuild with
--bundle --minify --sourcemap --platform=node
. Webpack usests-loader
withtranspileOnly: true
and--mode=production --devtool=sourcemap
. Parcel uses--target node --bundle-node-modules
. Absolute speed is based on the total line count including comments and blank lines, which is currently 131,836. The tests were done on a 6-core 2019 MacBook Pro with 16gb of RAM.The results don't include Rollup because I couldn't get it to work. I tried
rollup-plugin-typescript
,@rollup/plugin-typescript
, and@rollup/plugin-sucrase
and they all didn't work for different reasons relating to TypeScript compilation. And I'm not familiar with FuseBox so I'm not sure how work around build failures due to the use of builtin node modules.
Several reasons:
- It's written in Go, a language that compiles to native code
- Parsing, printing, and source map generation are all fully parallelized
- Everything is done in very few passes without expensive data transformations
- Code is written with speed in mind, and tries to avoid unnecessary allocations
Currently supported:
- JavaScript and TypeScript syntax
- CommonJS and ES6 modules
- JSX-to-JavaScript conversion
- Bundling with static binding of ES6 modules using
--bundle
- Full minification with
--minify
(whitespace, identifiers, and mangling) - Full source map support when
--sourcemap
is enabled - Compile-time identifier substitutions via
--define
- Path substitution using the
browser
field inpackage.json
- Automatic detection of
baseUrl
intsconfig.json
- Conversion of some newer syntax for older browsers (all syntax in ES2019 and later except for BigInt)
Disclaimers:
- This is a hobby project. I believe that it's relatively complete and functional. However, it's brand new code and you might hit some bugs.
- This hasn't yet been used in production by anyone. Use at your own risk.
- I don't personally want to run a large community project, so I'm not looking for contributions at this time.
- The code in this repo isn't intended to be built upon. I'm may change the internals in a backwards-incompatible way at any time to improve performance or introduce new features.
A prebuilt binary can be installed using npm:
-
Local install (recommended)
This installs the
esbuild
command locally in your project'spackage.json
file:npm install --save-dev esbuild
Invoke it using
npx esbuild [arguments]
. Note that this uses thenpx
package runner command, not thenpm
package manager command.This is the recommended project-based workflow because it allows you to have a different version of
esbuild
for each project and it ensures that everyone working on a given project has the same version ofesbuild
. -
Global install
This adds a global command called
esbuild
to your path:npm install --global esbuild
Invoke it using
esbuild [arguments]
.A global install can be handy if you want to run
esbuild
outside of a project context for one-off file manipulation tasks.
The esbuild
package should work on 64-bit macOS, Linux, and Windows systems. It contains an install script that downloads the appropriate package for the current platform. If the install script isn't working or you need to run esbuild on an unsupported platform, there is a fallback WebAssembly package called esbuild-wasm that should work on all platforms.
For development, the executable can be built by running make
(assuming you have the Go language toolchain installed).
The command-line interface takes a list of entry points and produces one bundle file per entry point. Here are the available options:
Usage:
esbuild [options] [entry points]
Options:
--name=... The name of the module
--bundle Bundle all dependencies into the output files
--outfile=... The output file (for one entry point)
--outdir=... The output directory (for multiple entry points)
--sourcemap Emit a source map
--error-limit=... Maximum error count or 0 to disable (default 10)
--target=... Language target (default esnext)
--platform=... Platform target (browser or node, default browser)
--external:M Exclude module M from the bundle
--format=... Output format (iife or cjs)
--minify Sets all --minify-* flags
--minify-whitespace Remove whitespace
--minify-identifiers Shorten identifiers
--minify-syntax Use equivalent but shorter syntax
--define:K=V Substitute K with V while parsing
--jsx-factory=... What to use instead of React.createElement
--jsx-fragment=... What to use instead of React.Fragment
--loader:X=L Use loader L to load file extension X, where L is
one of: js, jsx, ts, tsx, json, text, base64
--trace=... Write a CPU trace to this file
--cpuprofile=... Write a CPU profile to this file
--version Print the current version and exit
Examples:
# Produces dist/entry_point.js and dist/entry_point.js.map
esbuild --bundle entry_point.js --outdir=dist --minify --sourcemap
# Allow JSX syntax in .js files
esbuild --bundle entry_point.js --outfile=out.js --loader:.js=jsx
# Substitute the identifier RELEASE for the literal true
esbuild example.js --outfile=out.js --define:RELEASE=true
To use esbuild with React:
-
Either put all JSX syntax in
.jsx
files instead of.js
files, or use--loader:.js=jsx
to use the JSX loader for.js
files. -
If you're using TypeScript, pass esbuild your
.tsx
file as the entry point. There should be no need to convert TypeScript files to JavaScript first because because esbuild parses TypeScript syntax itself.Note that esbuild does not do any type checking, so you'll want to run
tsc -noEmit
in parallel to check types. -
If you're using esbuild to bundle React yourself instead of including it with a
<script>
tag in your HTML, you'll need to pass'--define:process.env.NODE_ENV="development"'
or'--define:process.env.NODE_ENV="production"'
to esbuild on the command line. -
If you're using Preact instead of React, you'll also need to pass
--jsx-factory=preact.h --jsx-fragment=preact.Fragment
to esbuild on the command line.
For example, if you have a file called example.tsx
with the following contents:
import * as React from 'react'
import * as ReactDOM from 'react-dom'
ReactDOM.render(
<h1>Hello, world!</h1>,
document.getElementById('root')
);
Use this for a development build:
esbuild example.tsx --bundle '--define:process.env.NODE_ENV="development"' --outfile=out.js
Use this for a production build:
esbuild example.tsx --bundle '--define:process.env.NODE_ENV="production"' --minify --outfile=out.js