A game engine with an emphasis on real-time cutting-edge solutions
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Updated
Nov 19, 2024 - C++
A game engine with an emphasis on real-time cutting-edge solutions
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
PyBullet Planning
A basic cross-platform 3D game engine
An advanced C++ 3D game engine powering an in-production game yet to be announced
Bullet Physics Wrapper for Openframeworks
3D racing game with Sci-Fi elements and own Track Editor. The main repository with sources and data. Using Ogre-Next 3.0 and VDrift.
Game engine playground.
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
3D Racing Game Engine, Built with OpenGL, SDL & Bullet Physics
UWSim-NET, the Underwater Simulator
Integration libraries for the Magnum C++11 graphics engine
A JNI interface to Bullet Physics and V-HACD
The Simple Simulator: Simulation Made Simple
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
Learn how to make realistic bullets with bullet drop in Unity
Experimental (stable, go here: https://github.com/benelot/pybullet-gym) repository of OpenAI Gym environments implemented with Bullet Physics using pybullet.
A Minecraft mod that aims to add realistic physics to Minecraft
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