Implementation of papers in 100 lines of code.
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Updated
Oct 19, 2024 - Python
Implementation of papers in 100 lines of code.
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
Differentiable Surface Splatting
🚇 Render React components in placeholders that are placed somewhere else in the component tree.
Multi-View Mesh Reconstruction with Neural Deferred Shading (CVPR 2022)
List of awesome papers on Intrinsic Decomposition & Inverse Rendering
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
Differentiable RayTracing in Julia
This is the dataset and code release of the OpenRooms Dataset. For more information, please refer to our webpage below. Thanks a lot for your interest in our research!
[CVPR 2023 - Official] DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors
Official Pytorch implementation of PANDORA: Polarization-Aided Neural Decomposition of Radiance
Code for the SIGGRAPH Asia 2023 paper "Intrinsic Harmonization for Illumination-Aware Compositing"
Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)
Our method takes as input a collection of images (100 in our experiments) with known cameras, and outputs the volumetric density and normals, materials (BRDFs), and far-field illumination (environment map) of the scene.
Repository for the Objects With Lighting Dataset
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
Differentiable Point-based Inverse Rendering
Official PyTorch implementation of "UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video"
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
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