Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization
real-time global-illumination path-tracer realtime nvidia raytracer raytracing ray-tracing rtx path-tracing directx-12 directx12 denoising pbr-shading denoise dxr pbr-materials dlss restir rayreconstruction
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Updated
Sep 23, 2025 - C++