Vehicle physics system for the Unity engine.
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Updated
Nov 13, 2022 - C#
Vehicle physics system for the Unity engine.
Unity time rewind solution, that is easily customizable for any project.
Tetris clone written in C# and using Unity engine to render.
Unity version of Micropolis rewritten from the ground up
Unity Engine Guide
Improved stack trace display for Unity.
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
2048 game implemented in Unity. :D
Pacman clone written in C# and using Unity engine to render.
Multi Select Dropdown for ScriptableObjects
Tiny ECS is an easy to use Entity-Component-System framework that's designed specially for Unity3D.
Recreated the classic arcade action game (Metal Slug) in 2D style (Run and Gun) developed in the Unity Engine.
A Unity Extension to Expose Properties in the the Unity Inspector for Monobehaviours
Utilities to access the PackageManager Internal API (scopes registry, dependencie, registry) in Unity.
A mashup of Line Rider and Flappy Bird, the game is phone ready! Developed in Unity engine C#.
A work in progress code library of useful tools, classes & systems that I use for game development in Unity.
This is a 2D Game developed in UNITY (Gaming Engine). The main idea behind the game is that you have to drive as long as you can on a road which has no end and has lots of difficulties. There are mountains (Big & Small) in your way which does not allow you to drive smoothly and creates the problem of going out of fuel. Another difficulty include…
Async StateMachine For Unity.
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