Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
game-engine
shaders
graphics
rendering
global-illumination
rendering-engine
pbr
deferred-rendering
3d-graphics
directx-11
voxel-cone-tracing
directx-12
terrain-rendering
rhi
gpu-programming
volumetric-fog
lightprobes
volumetric-rendering
volumetric-clouds
parallax-occlusion-mapping
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Updated
Mar 23, 2024 - C++