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This change adds a Tiled built tilemap with metadata for wall collision and player start locations.
Collidable tile layer is default, whereas a non-collidable tile layers are specified using
nocollide=true
as a custom property on the Tiled layer.Player starting coordinates are identified by the type
player_start
on the Tiled object. Unique player coordinates are created for all 4 players and are distinguished by the object name, names includestart_yellow
,start_magenta
,start_cyan
, andstart_red
.