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Lair Action Mgmt with lowest init does not fire #250

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trioderegion opened this issue Feb 11, 2022 · 0 comments
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Lair Action Mgmt with lowest init does not fire #250

trioderegion opened this issue Feb 11, 2022 · 0 comments
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If a lair actor is given a lair initiative at the bottom of the initiative count it will not be detected when wrapping around to a new round.

High inits are handled, low inits are not.

@trioderegion trioderegion added bug Something isn't working confirmed reproducable issue labels Feb 11, 2022
@trioderegion trioderegion added this to the next milestone Mar 7, 2022
@trioderegion trioderegion self-assigned this Mar 8, 2022
trioderegion added a commit that referenced this issue Mar 9, 2022
Fixed faulty is first turn logic.
@trioderegion trioderegion removed this from the next milestone Apr 4, 2022
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