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Fix error handling for GPU tensors (#249)
* Fix error handling for GPU tensors * Fix GPU buffer handling * Review edit * Fix for dynamically batched responses with GPU tensor * Review edits * Fix unused i variable for GPU=OFF * Review comments * Review edit
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// Copyright 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. | ||
// | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions | ||
// are met: | ||
// * Redistributions of source code must retain the above copyright | ||
// notice, this list of conditions and the following disclaimer. | ||
// * Redistributions in binary form must reproduce the above copyright | ||
// notice, this list of conditions and the following disclaimer in the | ||
// documentation and/or other materials provided with the distribution. | ||
// * Neither the name of NVIDIA CORPORATION nor the names of its | ||
// contributors may be used to endorse or promote products derived | ||
// from this software without specific prior written permission. | ||
// | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY | ||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | ||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
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#include "gpu_buffers.h" | ||
#include "pb_string.h" | ||
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namespace triton { namespace backend { namespace python { | ||
GPUBuffersHelper::GPUBuffersHelper() | ||
{ | ||
completed_ = false; | ||
} | ||
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void | ||
GPUBuffersHelper::AddBuffer(const bi::managed_external_buffer::handle_t& handle) | ||
{ | ||
if (completed_) { | ||
throw PythonBackendException( | ||
"It is not possible to add buffers after 'Complete' has been called on " | ||
"a GPUBuffersHelper."); | ||
} | ||
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buffers_.emplace_back(handle); | ||
} | ||
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void | ||
GPUBuffersHelper::SetError( | ||
std::unique_ptr<SharedMemoryManager>& shm_pool, const std::string& error) | ||
{ | ||
error_shm_ = PbString::Create(shm_pool, error); | ||
} | ||
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void | ||
GPUBuffersHelper::Complete(std::unique_ptr<SharedMemoryManager>& shm_pool) | ||
{ | ||
if (completed_) { | ||
throw PythonBackendException( | ||
"Complete has already been called. Complete should only be called " | ||
"once."); | ||
} | ||
gpu_buffers_shm_ = shm_pool->Construct<GPUBuffersShm>(); | ||
if (!error_shm_) { | ||
buffers_handle_shm_ = | ||
shm_pool->Construct<bi::managed_external_buffer::handle_t>( | ||
buffers_.size()); | ||
gpu_buffers_shm_.data_->buffer_count = buffers_.size(); | ||
gpu_buffers_shm_.data_->success = true; | ||
gpu_buffers_shm_.data_->buffers = buffers_handle_shm_.handle_; | ||
for (size_t i = 0; i < buffers_.size(); ++i) { | ||
buffers_handle_shm_.data_.get()[i] = buffers_[i]; | ||
} | ||
} else { | ||
gpu_buffers_shm_.data_->success = false; | ||
gpu_buffers_shm_.data_->error = error_shm_->ShmHandle(); | ||
} | ||
completed_ = true; | ||
} | ||
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bi::managed_external_buffer::handle_t | ||
GPUBuffersHelper::ShmHandle() | ||
{ | ||
return gpu_buffers_shm_.handle_; | ||
} | ||
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}}} // namespace triton::backend::python |
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// Copyright 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. | ||
// | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions | ||
// are met: | ||
// * Redistributions of source code must retain the above copyright | ||
// notice, this list of conditions and the following disclaimer. | ||
// * Redistributions in binary form must reproduce the above copyright | ||
// notice, this list of conditions and the following disclaimer in the | ||
// documentation and/or other materials provided with the distribution. | ||
// * Neither the name of NVIDIA CORPORATION nor the names of its | ||
// contributors may be used to endorse or promote products derived | ||
// from this software without specific prior written permission. | ||
// | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY | ||
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | ||
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
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#pragma once | ||
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#include "pb_string.h" | ||
#include "pb_utils.h" | ||
#include "scoped_defer.h" | ||
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namespace triton { namespace backend { namespace python { | ||
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/// \param success indicating whether the process of fetching the GPU buffers | ||
/// was successful. | ||
/// \param error if success is equal to false, the error object will be set. | ||
/// \param buffers list of buffers elements. | ||
/// \param buffer_count the number of buffers. | ||
struct GPUBuffersShm { | ||
bool success; | ||
bi::managed_external_buffer::handle_t error; | ||
bi::managed_external_buffer::handle_t buffers; | ||
uint32_t buffer_count; | ||
}; | ||
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/// Helper class to facilitate transfer of metadata associated | ||
/// the GPU buffers in shared memory. | ||
class GPUBuffersHelper { | ||
public: | ||
GPUBuffersHelper(); | ||
void AddBuffer(const bi::managed_external_buffer::handle_t& handle); | ||
void Complete(std::unique_ptr<SharedMemoryManager>& shm_pool); | ||
void SetError( | ||
std::unique_ptr<SharedMemoryManager>& shm_pool, const std::string& error); | ||
bi::managed_external_buffer::handle_t ShmHandle(); | ||
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private: | ||
AllocatedSharedMemory<GPUBuffersShm> gpu_buffers_shm_; | ||
std::vector<bi::managed_external_buffer::handle_t> buffers_; | ||
AllocatedSharedMemory<bi::managed_external_buffer::handle_t> | ||
buffers_handle_shm_; | ||
std::unique_ptr<PbString> error_shm_; | ||
bool completed_; | ||
}; | ||
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}}}; // namespace triton::backend::python |
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