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Releases: tryashtar/image-map

Image Map 4.2.6

20 Jun 20:50
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+ Added support for Java 1.20.5 and above

Image Map 4.2.5

28 Sep 05:55
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+ Fixed an issue causing maps to appear blank when imported into 1.20.2

Image Map 4.2.4

26 Jul 18:54
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+ Fixed a crash when transferring maps

Image Map 4.2.3

01 Oct 20:18
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+ Fixed ID input box not supporting the full range of map IDs
+ Fixed a crash when a world's version could not be determined

Image Map 4.2.2

13 Sep 03:41
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+ Fixed maps not working in Bedrock worlds prior to 1.16
+ Fixed Bedrock version detection being wrong
+ Fixed redos not clearing when an action was performed, could lead to corruption or crashes when redoing
+ App now generates a "crash report" when it decides to just die for no reason, thank you Microsoft for having no good way of handling exceptions in WPF

Image Map 4.2.1

13 Sep 03:40
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+ CMD version now uses UTF8 encoding
+ Smaller executable, x64 only (if you want x86, build it yourself and complain at MS for making "any cpu" not work with .NET core)
+ Creating structures now shows error message on fail instead of crashing

Image Map 4.2

27 Aug 08:27
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+ Added "integrity" tag to Bedrock structure items, I was told it's required in older releases
+ Added a separate command line application, you can use it to automate importing of maps, or do bulk operations without the overhead of a GUI
+ The GUI also accepts command line args now, to directly open a world and begin importing images
+ Hold shift when clicking the folder buttons on the world tab to add an additional source of worlds instead of replacing
+ Fixed "open folder" context menu item not working for some paths
+ Fixed a crash when switching Bedrock worlds rapidly
+ Fixed maps being assigned IDs in a non-deterministic order when using "confirm all"
+ Both sides should now stay sorted by map ID when making changes
+ Replaced my leveldb wrapper with a fork of @DaanV2's: https://github.com/tryashtar/leveldb-mcpe.net. It should be better but please let me know if this breaks anything!

Image Map 4.1

25 Aug 08:41
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+ Imports are now asynchronous, making the app more responsive when importing tons of images. Still supports undo/redo
+ Greatly sped up map transfer, especially for Bedrock
+ You now need to double-click on worlds to instantly switch to the maps tab, this fixes right-click on worlds not really working
+ Extremely simple error message when opening a world fails, better to come later
+ Fixed some compatibility issues with the leveldb wrapper
+ Fixed various issues with Bedrock worlds closing the leveldb access at the wrong time, now only closes when world is deselected

Image Map 4

22 Aug 06:11
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+ Total rewrite! The program looks and works completely different
+ So much faster! No more crashes trying to import or load maps, or lag scrolling down lists
+ More efficient home screen shows all Java and Bedrock worlds at once, one click to open
+ Maps in world load asynchronously, speeding up worlds with thousands of maps (no need to "load more" anymore!)
+ Importing and existing sections are visible at the same time
+ Checkbox to show/hide empty maps
+ Import map window now shows a navigable queue of pending images
+ New import options: rotate, flip, set background color, crop fill, multiple dithering options
+ Warning icons alert you when changing map IDs may overwrite other maps
+ You can press Ctrl-Z and Ctrl-Shift-Z to undo and redo all operations, including imports, transfers, ID changes, and deletions! (no more "are you sure" popups!)
+ Export a combined map grid image, with maps from either the import or existing side
+ Generate structure blocks! No more manually pulling maps from chests and putting them on the wall, just place the structure block and go!
+ Fixed some leveldb issues, it should crash less?
+ Probably some other improvements I can't think of now

Image Map 3

21 Apr 22:06
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Unzip and run the executable. You'll need to keep the DLL files in the same folder if you want to export to Bedrock.

Changelog

+ Added one new color for worlds in Java 21w16a or later