The objective of this repository is to consolidate known Starcraft2 (SC2) maps for use by developers creating bots, AI agents or some other custom code project.
The implementation of this code base is intended to not only consolidate SC2 maps into a single location, but also provide a simple interface to reliably access and use basic map information. This includes selecting a map for play (optionally specifying user-defined criteria), easily identify the .SC2Map file absolute path, identify automatically generated tags that describe the map(s) and identify any collection of maps using keywords to describe the map.
The intent is to provide a minimal (simple!) interface so that new-commers can easily use developed functionality. This small project, independent of other code, should prove more reliable to retrieve desired map information (effective!). By being simple and effective, hopefully this repository proves helpful to new and existing SC2 AI developers (useful!).
- One, single location where many SC2 AI-relevant maps are accumulated. No need to use mutliple user's repositories with their own map management systems.
- OS/installation independent. This package manages the maps itself without the user needing to install them at a particular location.
- Remove the burden from the user to have to know where to install the maps so their SC2 client can find the maps.
- SC2 map editor does not appear to be compatible non-Blizzard code to programmatically extract relevant .SC2Map information.
All .SC2Map files are located within the Maps
subfolder or subsequent
subfolders. Each subsequent subfolder encodes an attribute that describes all
subsequent .SC2Map files contained within it or its subfolders. Using this
format, an index file that maps attribute tags to filenames is not needed.
This repository does not prevent potential .SC2Map file redundancy. Instead, this storage approach allows files to be very easily added into the repo w/o having to additionally maintain a mapping file for each new file that's added. Allowing duplicates also allows multiple versions of the same file to exist within the repository, granted each file will have a unique set of automatic- generated attribute tags to distinguish between them.
When searching for maps given user-defined, by first restricting which maps are examined by first matching attributes first and then the map name, if specified.
The current implementation performs the lookup O(n) time where N is the number of maps managed within the repository. If N becomes large, this may need to be optomized further for timely lookups.
This package is mostly self-contained with only one external package dependency: six (python2 and python 3 compatibility)
- Install any(?) version of python and use pip to install six.
- git clone https://github.com/ttinies/sc2gameMapRepo (or fork and clone your repo) to
<destination>
. - Ensure
<destination>
is in yourPYTHONPATH
. Options:pip install -e <destination>
and thenimport sc2maptools
to ensure the package was installed correctly.- install this package with
<destination>
within your own project - add
<destination>
to the environment variable:PYTHONPATH
.../<Python folder>/Lib/site-packages/sc2gameMapRepo/
(similar to what a pip install would do)
Refer to python-specific or non python-specific usage documents.
In the event that a map request issued by no matching map is found, an
InvalidMapSelection
Exception is raised. If encountered, your query must be
revised to properly select maps.
EXAMPLE: given criteria
Foo=True
results in an exception because none of the maps exist in a subfolder namedfoo
(ignoring folder's case).
sc2gameMapRepo.constants.InvalidMapSelection: could not find any matching maps given criteria: {'foo': True}
EXAMPLE: given criteria
year=2017
andCombat=True
, an exception is raised because none of the maps exist in a subfolder structure with both of these attributes in the path.
sc2gameMapRepo.constants.InvalidMapSelection: could not find any matching maps given criteria: {'year': 2017, 'Combat': True}
New .SC2Map files need to be added to the Maps
subfolder. The files can be
placed in any subfolder structure the user desires. Each subfolder represents
an attribute that describes every map file it contains, including its own
subfolders. The folder name is deemed case-insensitive for the purpose of
attribute identification.
The subfolder name is interpreted in one of two ways according to its format:
- non-numeric chars mean the attribute is interpreted with a
bool
value. - if a numeric char is included, that char signals the beginning of an
int
orstring
typed value.
EXAMPLE: a hypothetical folder,
MaxPlayers6
, would be interpreted with an attribute namemaxplayers
with anint
value6
.
EXAMPLE: all .SC2Map files within this subfolder are
Ladder
maps.
/Maps/Economy/
EXAMPLE: all .SC2Map files within this subfolder are official
Ladder
maps which are 1v1 maps released in 2018.
/Maps/Ladder/mode1v1/year2018
This is an open-use repository. Feel free to fork and issue pull requests.
However, changing the defined interface is discouraged in order to promote backward compatibility. Valuable feature enhancements and bug fixes are welcome.
- Additional language-specific interfaces beyond Python.
- package management support: PyPi / pip and conda.
- Accomodations for unforseen/unhandled incompatibility issues.
Many scenarios have already been created that involve having a single agent solve a specifically defined task. These are included within this repository too for completeness.
- DeepMind PYSC2
- SoyGema pySC2_minigames
- SoyGema Startcraft_pysc2_minigames
- SoyGema minigames_pysc2
- 4rChon sc2-ai-mini-games