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Update physics2d_shape_api.rst #42

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2 changes: 1 addition & 1 deletion docs/source/jslibrary_api/physics2d_shape_api.rst
Original file line number Diff line number Diff line change
Expand Up @@ -321,7 +321,7 @@ Example: ::
}
}

spikeShape.addEventlistener('begin', spikesOfDoomHandler, PLAYER_GROUP);
spikeShape.addEventListener('begin', spikesOfDoomHandler, PLAYER_GROUP);
platformShape.addEventListener('preSolve', oneWayHandler, undefined, true);

As the `begin` event is deferred until the end of the simulation step, it is safe to remove rigid bodies from the world. We make use of the fact that `this` is set to the shape on which the event was defined to choose the player shape which collided with the spikes.
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