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Expose Buffer pools to third-party encoders (#376)
Zap currently uses an internal package to house its buffer pool, and it returns all buffers to that pool. This is problematic for two reasons: 1. First, third-party encoders can easily corrupt the pool by keeping a reference to a buffer. 2. Second, third-party encoders can't pool their buffers, since zap needs to know how to return them to their pools. This PR introduces a `buffer.Pool` type to solve this problem. Individual buffers can only be created via a pool, and each buffer keeps a reference to its pool of origin. This allows zap to continue using a single internal pool, but it allows third-party encoders to safely pool their buffers too.
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// Copyright (c) 2016 Uber Technologies, Inc. | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
// THE SOFTWARE. | ||
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package buffer | ||
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import "sync" | ||
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// A Pool is a type-safe wrapper around a sync.Pool. | ||
type Pool struct { | ||
p *sync.Pool | ||
} | ||
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// NewPool constructs a new Pool. | ||
func NewPool() Pool { | ||
return Pool{p: &sync.Pool{ | ||
New: func() interface{} { | ||
return &Buffer{bs: make([]byte, 0, _size)} | ||
}, | ||
}} | ||
} | ||
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// Get retrieves a Buffer from the pool, creating one if necessary. | ||
func (p Pool) Get() *Buffer { | ||
buf := p.p.Get().(*Buffer) | ||
buf.Reset() | ||
buf.pool = p | ||
return buf | ||
} | ||
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func (p Pool) put(buf *Buffer) { | ||
p.p.Put(buf) | ||
} |
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