Fix Bug That Truncates Stack Traces #477
Merged
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What It Fixes
This PR updates
takeStacktrace()
to fix some logic errors. The errors would cause that function to improperly truncate a stack trace in many cases.Details
The above code seems to assume that
runtime.Callers()
writes up to the capacity of the slice, when in fact it will only write up to the length of the slice. This would work the first time that a variable was allocated by the pool, since the slice's capacity and length would be equal. However, the code then re-sizes the slice to reflect the number of items written. When the data structure is put back into the pool, the slice will now have a smaller length.The next time that data structure is re-used from the pool,
runtime.Callers()
will only write up to and return that smaller length. If the number of frames is greater than the length, then < cap(programCounters.pcs)
condition will still return true, and the loop will break without obtaining all of the items available.How I Fixed It
The fix avoids re-slicing
programCounters.pcs
. Instead, we record the number of total frames in anumFrames
variable outside of the for loop, and use it to provide a new (sub-)slice as a parameter to theruntime.CallersFrames()
function.