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Alternate polygonToCells algorithm #785
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// If we make it out of the loop, we're done | ||
iterDestroyPolygonCompact(iter); |
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I am not sure what I think of the iterator usually being destroyed for you. On one hand it is convenient, on the other hand the caller will always need to be able to destroy the iterator themselves (e.g. if we exceed their memory or time budget). I guess that only happens if canceling the iteration, so that's how the caller should think of it?
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That seems like a reasonable way to think about it. Perhaps instead of calling it a destroyIterator
or etc, it's cancelIterator
?
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🤷 I like destroy
, as it clearly indicates "release memory" - we use it for destroyLinkedMultiPolygon
as well. I went back and forth about doing this for the caller, but prefer this option:
- In general, the component allocating memory should be responsible for releasing it, and in this case that's the iterator functions
- This is more ergonomic for the most common use cases, and ensures proper release in those cases, reducing the potential for bugs
iterDestroyPolygonCompact(&(iter->_cellIter)); | ||
iter->cell = H3_NULL; | ||
iter->error = E_SUCCESS; | ||
} |
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also zero out the child iterator?
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Will do
for (; iter.cell; iterStepPolygon(&iter)) { | ||
out[i++] = iter.cell; | ||
} |
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you could also assert we don't go over the estimation size here (which would be an out of bounds write)
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I don't think we'd want this in production code, since we assume the caller has sized the memory correctly, but the *out
array could be any size, so our assertion would only be useful as an internal check that we were meeting our contract. But I think can use the assertion macros to check this in tests.
src/h3lib/lib/polyfill.c
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// Check if the cell is in the polygon | ||
// TODO: Handle other polyfill modes here | ||
LatLng center; | ||
H3_EXPORT(cellToLatLng)(cell, ¢er); |
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this should have a NEVER check for the error
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Will add
src/h3lib/lib/polyfill.c
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err = H3_EXPORT(latLngToCell)(&NORTH_POLE, H3_GET_RESOLUTION(cell), | ||
&poleTest); | ||
if (NEVER(err != E_SUCCESS)) { | ||
return err; | ||
} |
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It looks like Clang warnings want these stores to be to different variables https://github.com/uber/h3/actions/runs/6408852991/job/17398764952?pr=785 rather than a reused err
variable. Not 100% sure I agree (since this is really complaining about something that only affects the coverage build) although I think it is marginally clearer than reusing err
.
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Ok, will update - I thought I was being clever by declaring this at the top of each function that could throw, but clearly not.
src/h3lib/lib/polygon.c
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test = ((b2->lat - b1->lat) * (a1->lng - b1->lng) - | ||
(b2->lng - b1->lng) * (a1->lat - b1->lat)) / | ||
((b2->lng - b1->lng) * (a2->lat - a1->lat) - | ||
(b2->lat - b1->lat) * (a2->lng - a1->lng)); |
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In CI, testPolygonInternal hits an unguarded division by zero on this line:
TEST polygonInternal
/Users/isaac/oss/h3/src/h3lib/lib/polygon.c:175:56: runtime error: division by zero
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /Users/isaac/oss/h3/src/h3lib/lib/polygon.c:175:56 in
......................................................................................zsh: abort ./bin/testPolygonInternal
(to configure: cmake -DCMAKE_C_FLAGS="-fsanitize=undefined,float-divide-by-zero -fno-sanitize-recover=undefined,float-divide-by-zero" ..
- must be using clang)
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Thanks! Will fix
src/h3lib/lib/polygon.c
Outdated
test = ((a2->lat - a1->lat) * (a1->lng - b1->lng) - | ||
(a2->lng - a1->lng) * (a1->lat - b1->lat)) / | ||
((b2->lng - b1->lng) * (a2->lat - a1->lat) - | ||
(b2->lat - b1->lat) * (a2->lng - a1->lng)); |
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same as above, presumably this could result in division by zero
With the various optimizations I've added so far, I've closed the gaps in the original benchmarks, and I think the new algorithm is likely to be faster most of the time, though still slower as the ratio of vertexes to cells increases (numbers shown below are ratio of old / new): Res 9
Res 10
|
Some more benchmarking data - when transpiled into
The Given the memory benefits, I'm considering this a win, though I was hoping it would actually be faster 🤷. |
Even more benchmarking here (now in C) suggests that the resolution of the output cells also makes a difference, which makes sense given the hierarchical search involved in the new algo. This means that the performance of the new algo decreases compared to the old algo as the res gets finer. The following benchmark is for Djibouti:
By res 9 it's 3x worse than the current implementation 😢 |
Further investigation shows that there's something else going on, rather than just resolution, but I'm not sure what. The benchmark for all countries has the old algo better after res 5, but I can't run it for finer resolutions:
Testing Indonesia shows the same pattern, old algo is almost twice as fast by res 7. But testing a smaller set of small Indonesian islands at finer resolutions shows the opposite pattern from res 10 onward:
So again, it may be a wash 🤷♂️. As far as I can tell, simpler shapes with better compaction yield faster times for the new algo, complex shapes and poor compaction are faster with the old. |
I put together a little animation of this process (code: https://github.com/isaacbrodsky/h3/tree/updated-polyfill-animation), to aid in visualizing what it's doing. I intentionally cropped out the first and last iterations were it's going over the base cells because the scale is so different compared to where most of the work happens. |
These are great! I was thinking about making an Observable notebook for this, but it's a little tough without reimplementing the algo, or just animating a log of the output |
Latest commit speeds up the bbox calculation, gaining maybe 20% perf, but still slower for 75% of countries in the benchmark :(. |
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src/h3lib/lib/latLng.c
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switch (normalization) { | ||
case NORMALIZE_NONE: | ||
return lng; | ||
case NORMALIZE_EAST: | ||
return lng < 0 ? lng + (double)M_2PI : lng; | ||
case NORMALIZE_WEST: | ||
return lng > 0 ? lng - (double)M_2PI : lng; | ||
} |
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GCC is complaining that there's no default
case here so it's possible to reach the end of the function without returning a number.
Perhaps this could be rewritten as:
switch (normalization) { | |
case NORMALIZE_NONE: | |
return lng; | |
case NORMALIZE_EAST: | |
return lng < 0 ? lng + (double)M_2PI : lng; | |
case NORMALIZE_WEST: | |
return lng > 0 ? lng - (double)M_2PI : lng; | |
} | |
switch (normalization) { | |
case NORMALIZE_EAST: | |
return lng < 0 ? lng + (double)M_2PI : lng; | |
case NORMALIZE_WEST: | |
return lng > 0 ? lng - (double)M_2PI : lng; | |
default: | |
return lng; | |
} |
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Updated, thanks
// -------------------------------------------- | ||
// maxPolygonToCellsSize | ||
// -------------------------------------------- |
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Is maxPolygonToCellsSize
modified in this PR? Are these tests duplicated?
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These tests are duplicated. My intent was to have copy/paste versions of the old tests with the new function, so that when we drop the old function it would just be removing the -Experimental
files. But I guess you're right that there's no point duplicating the maxPolygonToCellsSize
tests, I can remove.
DECLSPEC H3Error H3_EXPORT(polygonToCellsExperimental)( | ||
const GeoPolygon *polygon, int res, uint32_t flags, H3Index *out); |
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For clarity, this is not intended to be part of the public API when this PR is merged (as it is not in h3api.h.in?)
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Correct - I added DECLSPEC
so that it would be available for export, but I don't expect us to expose it in the API until we transparently replace the old function.
src/h3lib/lib/polyfill.c
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/** | ||
* Get a base cell by number, or H3_NULL if out of bounds | ||
*/ | ||
static H3Index getBaseCell(int baseCellNum) { |
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This function name looks like it could do the opposite and accept and index and return a number, maybe rename to indexFromBaseCell
or something?
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Makes sense, will rename to baseCellNumToIndex
src/h3lib/lib/polyfill.c
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* Get a base cell by number, or H3_NULL if out of bounds | ||
*/ | ||
static H3Index getBaseCell(int baseCellNum) { | ||
if (NEVER(baseCellNum < 0) || baseCellNum >= NUM_BASE_CELLS) { |
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I don't think this needs NEVER
if the function is marked non-static and a unit test exercises this case.
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True, can update. It's not clear to me whether static
offers any compilation advantages, or whether it just indicates a local function. We settled on static
to avoid _underscore
names to denote local functions, but I guess it makes sense to test this separately.
src/h3lib/lib/polyfill.c
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|
||
// Initialize bounding boxes for polygon and any holes. Memory allocated | ||
// here must be released through iterDestroyPolygonCompact | ||
iter._bboxes = H3_MEMORY(malloc)((polygon->numHoles + 1) * sizeof(BBox)); |
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iter._bboxes = H3_MEMORY(malloc)((polygon->numHoles + 1) * sizeof(BBox)); | |
iter._bboxes = H3_MEMORY(calloc)(polygon->numHoles + 1, sizeof(BBox)); |
Requesting this change to head off any integer overflow problem
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Will update, thanks
Thanks everyone for the reviews and support on this! |
This PR implements an alternate algorithm for
polygonToCells
, which providespolygonToCompactCells
as a byproduct.Goals
compactCells
steppolygonToCells
contains
andintersects
(Add additional modes for polygonToCells #775, Support different polyfill mode #275, H3 Polyfill skipping areas near the boundary h3-java#41)Algorithm Overview
Results
polygonToCellsCompact
effectively for free.cellBoundaryInsidePolygon
andcellBoundaryCrossesGeoLoop
).For Discussion
polygonToCells
algo, even if performance degrades in some cases?cellToChildren
iterator public as well?Benchmarks
In the following benchmakrks,
SF
is a 6-vertex polygon covering San Francisco,Alameda
is a 49-vertex polygon covering a similar area, andSouthernExpansion
is a 22-vertex polygon covering an area 2x-3x larger than SF.polygonToCells
performs better when the ratio of output cells to vertexes is low (few cells, complex polygons)polygonToCells2
performs better when the ratio of output cells to vertexes is high (many cells, simple polygons)polygonToCellsCompact
function, which is justpolygonToCells2
without the uncompact step, performs about the same aspolygonToCells2
🤔. I went over this several times, but it seems like the benchmark is correct?Res 9
Res 10
Res 11