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Perf improvements for floating point math #852
Perf improvements for floating point math #852
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I just spotted this. I'm not sure if it matters since powers of two are quick anyway, but I figured I would document that we could change it to
x1 = a1 + x2 * 0.5;
Or since this is the only usage of
M_RSIN60
, just craft aM_RSIN60_DIV_BY_2
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I confirmed that the same assembly is produced.
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If the same assembly is produced it sounds like it's fine to leave as-is because compiler optimizations take care of it for us?
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Yes, any compiler at -O1 or higher opt figures it out.