##cave2-audio-server##
###This is an audio server for the CAVE2 Hybrid Reality Environment at the Electronic Visualization Lab.###
The goal of this work-in-progress is to provide CAVE2 developers with a simple way to trigger, place and update sounds in virtual space. The server is implemented in Supercollider, and works in concert with a C++ API developed by Arthur Nishimoto.
The C++ API preps and sends simple OSC messages to Supercollider (e.g. play, stop). The audio server should work with any process capable of sending OSC messages.