OmniAuth strategy for Kongregate authentication
Current version is mostly focused on auto-detecting the logged-in user when the application is running on a canvas.
Just add the provider as usual, passing your app's Kongregate API key (add /api
to the URL to get it). For example:
Rails.application.config.middleware.use OmniAuth::Builder do
provider :kongregate, 'YOUR_API_KEY'
end
When your game is first open on Kongregate, redirect to /auth/kongregate
(preserving the kongregate_user_id
and kongregate_game_auth_token
parameters) to perform the authentication.
If the token is valid, /auth/kongregate/callback
will fire. You can get the validated user_id and the username there with:
auth = request.env['omniauth.auth']
user_id = auth.uid
username = auth.extras['username']
Guest access (users that are not logged in on Kongregate) will result in an auto-generated, non-numeric value in user_id
(so it won't clash with kongregate_user_id
), prefixed with "g_", so applications have a set of temporary credentials until the user decides to authenticate.
- Display the Kongregate login form for non-authenticated users
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Added some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request
- pmariano, for implementing guest access.