Ultraleap Unity Plugin 6.12.0
MattGrayUL
released this
13 Sep 11:32
·
1179 commits
to develop
since this release
- This release was tested against Unity 2021LTS and 2022LTS
- Tracking contains stable content including Core, Hands and the Interaction Engine.
- Tracking Preview contains experimental/pre-release content.
Headline features include:
Added
- (MRTK Support) Added an MRTK3 subsystem for using Leap tracking directly (non-OpenXR)
Changed
- (XRHands) XRHands subsystem will now use existing LeapXRServiceProviders found in the scene before considering generating new ones
Fixed
- (XRHands) XRHands double-translates tracking data causing XRI InputActions to be wrongly positioned when the XROrigin is moved
Known issues
- Use of the LeapCSharp Config class is unavailable with v5.X tracking service
- Repeatedly opening scenes can cause memory use increase
- Currently the Ultraleap Hand Tracking feature for OpenXR requires the New and Legacy input systems to be enabled, to simultaneously use OpenXR and the Ultraleap Unity Plugin's features.
- The OpenXR Leap Provider does not currently support the
Confidence
hand property (and will return fixed values) - After using Ultraleap OpenXR in Unity Editor, the tracking mode of device 0 will be set to HMD until the Unity Editor session ends. This can stop the testing of non-XR scenes until the Unity Editor is re-opened
- The OpenXR Leap Provider palm can be in unexpected position when using pre-1.4.3 OpenXR Layer. A workaround is to ensure you use 1.4.3 or newer - installed by the 5.12.0 or newer Tracking Service Installer
- Running both the Ultraleap XRHands Subsystem and another XRHands Subsystem at the same time causes unstable results. Only enable one at a time.
Full Changelog (Tracking Package)
Documentation
Discussions
Discord
Community Support
Thanks to our contributors:
@MaxPalmer-UH
@rblenkinsopp
@MattGrayUL
@Dwarph
@rorygames
@MattFiler
@BryceNewell-UL
Note
If using the .UnityPackage method to import the Plugin, it is recommended to delete any previous version before importing to avoid import issues.