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fixup: make sure to redraw tile after a .umap import (#2347)
Broken since 20b2290 Since started as a simple fix, but: - I first thought my previous fix of the failing test `test_import_umap_from_textarea` was not a real fix, so I changed a bit the way we mock tiles URL in tests, but at the end the test was failing for good reasons - since 20b2290 the reset of tilelayer was not called anymore after importing a umap file, so I first made a quick fix for this - then I decided to refactor a bit more render and propagate, so `importRaw` would pass the exact imported properties (instead of trying to blindly target with some properties), and to remove a call to `propagate`, which at the end should disappear in favor of `render` with better targeting
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