Skip to content

Releases: umasteeringgroup/UMA

UMA 2.14

26 Mar 23:11
2a7637a
Compare
Choose a tag to compare

Welcome page with helpful utilities

  • Scene analysis
  • Project Analysis
  • Sample scenes
  • Add UMA button to add to existing scene quickly
  • Recompile shaders for SRP change
  • Rebuild library after adding content

Slot Creator:

  • Slot creator smarter about splitting multi-material meshes
  • Keep all bones option

Mesh Modifiers - Equipable mesh transformations

  • Blendshape to Modifer
  • Vertex normal updates
  • Vertex movements
  • Vertex scaling along normal
  • Vertex colors (need shaders that use colors)
  • UV Modifications

Updated all shaders to be compatible with latest HDRP, URP, BiRP
Updated documentation
Lots of fixes, updated scenes

UMA 2.14f3

26 Mar 13:05
f93f5d9
Compare
Choose a tag to compare
UMA 2.14f3 Pre-release
Pre-release

Various bug fixes.
Default to disable readback
Fix for readback not matching texture formats

UMA 2.14f2

23 Mar 05:23
c23c44b
Compare
Choose a tag to compare
UMA 2.14f2 Pre-release
Pre-release

Fixed various scenes
Blendshape scene & example race
Timeline scene
Updated documentation to include MeshModifiers
Fix for random clearing of library requiring rebuild
Fixed cross-compatible races with customization
Added welcome page
pops up at start. But it's obvious how to turn that off if you never want to see it again.
Links to UMA resources
Tool to scan scene and detect problems and adjust for optimal settings
Tool to scan project and fix many common errors
Tool to recompile shaders if you change SRP after importing
Tool to Rebuild the library
Link to documentation

UMA 2.14f1

04 Mar 01:59
8ebb52a
Compare
Choose a tag to compare
UMA 2.14f1 Pre-release
Pre-release

UMA 2.14 RC 1

Fixed:
Slot creator will now correctly split multi-material objects into multiple slots without duplicating vertexes again.
Many issues with opening a new inspector from inspector code (threw errors 2022+).
consolidated version information to settings
Extraneous using statements
Missing using statements when UMA_BURSTCOMPILE is enabled
Fixed when keeping ALL bones (warning: This can add a lot of bones)
Added normal/tangent to Vertex Reset modifiers
Fixed Burst option in project settings (wouldn't force recompile)

Changes:
New bone poses for girl/boy races

Changes from RC0:
Updated shaders to address compatibility issues with HDRP in Unity 6
Added Mesh Modifiers - these are modifiers you can add to recipes to modify a mesh.
Vertex Color modifier
Vertex Scaling (along normal) modifier
Vertex Normal (and tangent) rotation modifier
Blendshape extractor modifier (emulates a blendshape)
Vertex reset modifier - Stores a vertex position on creation, and resets it on build. This is used when you need to adjust external modifications (like from itseez).
Added transforms to shared colors. "UMAOverlayTransformProperty" to the property blocks. This allows you to assign overlay transforms to colors. (Resize, Move, Rotate overlays).
Fixed the shared color table editor
Fixed prefab editor
Async GPU texture downloader ("Max Queued Conversions per frame" on Generator).
UMA Preferences were moved to Project Settings
Added additional statistics to Generator
Various bug fixes

UMA 2.14f0

25 Feb 02:25
0c85fae
Compare
Choose a tag to compare
UMA 2.14f0 Pre-release
Pre-release

UMA 2.14

  1. Updated shaders to address compatibility issues with HDRP in Unity 6
  2. Added Mesh Modifiers - these are modifiers you can add to recipes to modify a mesh.
  • Vertex Color modifier
  • Vertex Scaling (along normal) modifier
  • Vertex Normal (and tangent) rotation modifier
  • Blendshape extractor modifier (emulates a blendshape)
  • Vertex reset modifier - Stores a vertex position on creation, and resets it on build. This is used when you need to adjust external modifications (like from itseez).
  1. Added transforms to shared colors. "UMAOverlayTransformProperty" to the property blocks. This allows you to assign overlay transforms to colors. (Resize, Move, Rotate overlays).
  2. Fixed the shared color table editor
  3. Fixed prefab editor
  4. Async GPU texture downloader ("Max Queued Conversions per frame" on Generator).
  5. UMA Preferences were moved to Project Settings
  6. Added additional statistics to Generator
  7. Various bug fixes

UMA 2.13

20 Sep 15:59
9c063eb
Compare
Choose a tag to compare

Release 2.13 - Asset Store release

This update has 2 years of production usage. This includes numerous speed improvements, many bug fixes and stability improvements. There are way too many to list all, but here are the hightlights:

New features:

Updated Skins
Speed improvements switching to native arrays in various places
New Materials used
Compatibility across Built-in, URP and HDRP
New "Simple Setup" scene to customize as a base character editor
Many Blendshape fixes and changes
Reorganized inspectors, greatly enhanced Avatar inspector, including:
Ability to add multiple recipes, enable disable them, filter them.
Ability to add DNA in editor
Able to set "base" colors in color editor
Get directly to race, race recipe, DNA Converters, and Boneposes
New compositing textures to lower VRAM usage
Faster building
Greatly enhanced utilities in the global library
Dynamic compression for hair, based on clipping plane(s)
Filters to limit asset searches to ease library rebuild
Photoshop style blend modes for combining textures
Material animator
New HumanBoy/HumanGirl races (compatible with HumanMale, HumanFemale)
Favorites window
New attachment options to ease holding items.
Significantly smaller bundles when using Addressables (removes material references and slot references where not required)
Added Addressable Build sample to show how to build smallest bundles and rebuild/label items in build script to address various issues with larger art teams.
Ability to recalculate normals during build
Added Burst support
Fixed man multi-culture issues with strings
Fixed AvatarDefinition to save Shader Parameter blocks with colors
Lowered size of AvatarDefinition String
Enable/disable slots in recipe editor for testing
Added integrated tags editor into recipe editors
Ability to match/hide by tags, simplifying process drastically
Drag and drop recipe merging
Fixed photobooth to work with SRPs
New Tools:

Texture combiner - for combining texture channels
Normal Viewer - see where the normals are after combining
Convert slots to meshes
Welding - Tools to copy vertex normals, bone weights from slots to match pieces together, or update weighting on slots without changing vertex count or order.
For asset creators/developers

Multi-SRP compatiblity on materials.
Multi-SRP materials shipped with UMA.
Added "Second pass material" to UMAMaterial to emulate mult-pass shaders
Override textures, bones, and vertexes by character (helpful for 3rd party avatar tools).
New Material Types - to use existing textures, or use existing materials - these modes are useful for customizable characters without generating rendertextures (much faster, but less customizable).
Meshcombiner tracks where every slot is inside the generated mesh, so you can get to the vertexes directly if needed. Also tracks where textures are placed in the Atlas.

UMA 2.13 RC 10

20 Jul 21:19
b9b8fa3
Compare
Choose a tag to compare

Removed invalid races from recipes.
Removed a bunch of junk recipes.
Adjusted proportions on Human Boy recipe to look better.
Added more information when things go wrong.
Asmdef for UMA Core fixed (removed burst options)

UMA 2.13 RC 9

19 Jul 13:21
b9d80a4
Compare
Choose a tag to compare

Final Fix for boneweight copies - Bone order was different from original slot, now matches based on bone hash.
Fixed recipes/materials for alternate races (High poly, elfs)
Additional error checking on AvatarDefinition creation
Reworked colors on AvatarDefinition
Fixed issue with color channels being reset in editor when less than 3 channels
Pass true on AvatarDefinition Creation from DCA editor to ignore default colors
Added Mesh Preview to SlotDataAsset inspector
Removed option to enable/disable coroutines path in generator
Added Default Renderer Asset to generator, so you can set the renderer defaults globally (will still be overriden by renderers assigned on the character)
Fixed check on isDefault on OverlayColorData
Removed some unneeded parameters on function calls in SkinnedMeshCombiner
Fixed materials on SkyCar
Updated sound mixer on Ragdoll example

UMA 2.13 RC 8

16 Jun 02:06
9f698b9
Compare
Choose a tag to compare

Welding: Boneweight copy fixed.
Welding: Blendshape copy added. (experimental)
Sample build: Warns on dirty scene(s) so you can save before build.

UMA 2.13 RC 7

14 Jun 01:55
efc89d3
Compare
Choose a tag to compare

Blendshape fix
Speedup in Global Library window