Spriter analyzes your existing CSS files and either generates highly optimized sprite sheets using a growing binary tree bin-packing algorithm or inlines them using data URIs and outputs an updated CSS stylesheet.
It even groups your retina and non-retina images into separate sprite sheets to reduce load times.
Instead of relying on a specific framework or build system Spriter will work with anything that outputs or processes a CSS file.
$ npm install spriter
$ spriter [options] [file]
-t, --target <path> target path relative to input (required unless generating inline)
-s, --source <path> source path relative to input (required when stdin is used)
-f, --filter <path> source url filter (e.g: images/sprites)
-i, --inline inline sprites as data URIs
-O, --no-optimization disable rule optimization
-h, --help output usage information
-V, --version output the version number
$ spriter --target images/sprites.png main.css > main.sprited.css
If Spriter finds any retina resolution images it will generate a separate sprite sheet
for those images (in this example ímages/sprites@2x.png
)
Using Spriter with SASS:
$ sass css/main.scss | spriter --source css --target images/sprites.png > main.css
The --source
option tells Spriter how to translate URLs into file system paths
when reading images.
In this example the resulting sprite would be generated at css/images/sprites.png
.
$ spriter --target images/home-sprites.png --filter images/home/ main.css > main.sprited.css
This is handy for multi-page sites where you want to group sprite sheets by page or similar.
Inline images in CSS using data URIs
$ spriter --filter images/sprites/icons/ --inline main.css > main.sprited.css
Spriter will by default convert multi-declaration backgrounds to a single short-hand within the same rule:
.circle {
background: url(images/generated/sprites.png) no-repeat;
background-position: -50px 0;
background-color: #ccc;
background-size: 100px auto
}
becomes:
.circle {
background: #ccc url(images/generated/sprites.png) -50px 0/100px auto no-repeat
}
Optimization can be disabled by supplying the --no-optimization
flag.
var spriter = require('spriter')
spriter(string, sourcePath, targetPath, optimize, inline)
(The MIT License)
Copyright (c) 2012 Simen Brekken <simen@unfold.no> and Daniel Mahal <daniel@unfold.no>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.